Ping Pong in Dangerous Graphs: Optimal Black Hole Search with Pure Tokens
DOI10.1007/978-3-540-87779-0_16zbMATH Open1161.68335OpenAlexW1577650777MaRDI QIDQ3540233FDOQ3540233
Authors: David Ilcinkas, P. Flocchini, N. Santoro
Publication date: 20 November 2008
Published in: Lecture Notes in Computer Science (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/978-3-540-87779-0_16
Recommendations
Problem solving in the context of artificial intelligence (heuristics, search strategies, etc.) (68T20) Graph theory (including graph drawing) in computer science (68R10) Distributed systems (68M14)
Cites Work
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- Ping Pong in Dangerous Graphs: Optimal Black Hole Search with Pure Tokens
Cited In (8)
- Quiescence of self-stabilizing gossiping among mobile agents in graphs
- Searching for black holes in subways
- Ping pong in dangerous graphs: optimal black hole search with pebbles
- Computing without communicating: ring exploration by asynchronous oblivious robots
- Exploring an unknown dangerous graph using tokens
- Ping Pong in Dangerous Graphs: Optimal Black Hole Search with Pure Tokens
- Black hole search with finite automata scattered in a synchronous torus
- Black hole search despite Byzantine agents
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