Using evaluation functions in Monte-Carlo tree search
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(25)- Information capture and reuse strategies in Monte Carlo Tree Search, with applications to games of hidden information
- On Monte-Carlo tree search for deterministic games with alternate moves and complete information
- PROGRESSIVE STRATEGIES FOR MONTE-CARLO TREE SEARCH
- Pruning playouts in Monte Carlo tree search for the game of Havannah
- Analyzing simulations in Monte-Carlo tree search for the game of Go
- Anomalies of pure Monte-Carlo search in Monte-Carlo perfect games
- Heuristic function evaluation framework
- On Monte Carlo tree search and reinforcement learning
- Amazons Discover Monte-Carlo
- Monte-Carlo simulation balancing in practice
- Improving Monte-Carlo tree search in Havannah
- VOI-aware MCTS
- Scalability and parallelization of Monte-Carlo tree search
- Score bounded Monte-Carlo tree search
- Node-expansion operators for the UCT algorithm
- Monte-Carlo opening books for Amazons
- Exploring search space trees using an adapted version of Monte Carlo tree search for combinatorial optimization problems
- Monte-Carlo Tree Search Solver
- Computational experiments with the RAVE heuristic
- Enhancements for multi-player Monte-Carlo tree search
- MCTS-minimax hybrids with state evaluations
- Adaptive playouts for online learning of policies during Monte Carlo tree search
- An analysis for strength improvement of an MCTS-based program playing Chinese dark chess
- Playout policy adaptation with move features
- Monte-Carlo approximiation of temperature
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