Playing Mastermind with many colors
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Publication:3177818
DOI10.1145/2987372zbMATH Open1425.91078arXiv1207.0773OpenAlexW1923754076MaRDI QIDQ3177818FDOQ3177818
Authors: Benjamin Doerr, Carola Doerr, Reto Spöhel, Henning Thomas, Carola Winzen
Publication date: 2 August 2018
Published in: Journal of the ACM, Proceedings of the Twenty-Fourth Annual ACM-SIAM Symposium on Discrete Algorithms (Search for Journal in Brave)
Abstract: We analyze the general version of the classic guessing game Mastermind with positions and colors. Since the case , a constant, is well understood, we concentrate on larger numbers of colors. For the most prominent case , our results imply that Codebreaker can find the secret code with guesses. This bound is valid also when only black answer-pegs are used. It improves the bound first proven by Chv'atal (Combinatorica 3 (1983), 325--329). We also show that if both black and white answer-pegs are used, then the bound holds for up to colors. These bounds are almost tight as the known lower bound of shows. Unlike for , simply guessing at random until the secret code is determined is not sufficient. In fact, we show that an optimal non-adaptive strategy (deterministic or randomized) needs guesses.
Full work available at URL: https://arxiv.org/abs/1207.0773
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