Finding and fixing faults
DOI10.1016/J.JCSS.2011.05.005zbMATH Open1263.68112OpenAlexW1993529189MaRDI QIDQ414907FDOQ414907
Stefan Staber, Andreas Griesmayer, Roderick Bloem, Barbara Jobstmann
Publication date: 11 May 2012
Published in: Journal of Computer and System Sciences (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.jcss.2011.05.005
Recommendations
Problem solving in the context of artificial intelligence (heuristics, search strategies, etc.) (68T20) Analysis of algorithms and problem complexity (68Q25) Applications of game theory (91A80) Mathematical aspects of software engineering (specification, verification, metrics, requirements, etc.) (68N30) Specification and verification (program logics, model checking, etc.) (68Q60) Logic in computer science (03B70)
Cites Work
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- Tools and Algorithms for the Construction and Analysis of Systems
- Correct Hardware Design and Verification Methods
- Repair of Boolean Programs with an Application to C
- Correct Hardware Design and Verification Methods
Cited In (13)
- A game-theoretic approach to fault diagnosis and identification of hybrid systems
- Defect and evaluations
- Bug localization by constructing reduced traces
- Correct Hardware Design and Verification Methods
- Symbolic Model Checking in Non-Boolean Domains
- Repair of Boolean Programs with an Application to C
- Program repair without regret
- Computer Aided Verification
- Graph Games and Reactive Synthesis
- Vacuity in synthesis
- CTL update of Kripke models through protections
- Fault Localization and Correction with QBF
- Synthesizing Non-Vacuous Systems
Uses Software
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