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Compression-Based 3D Texture Mapping for Real-Time Rendering

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Publication:4800544
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DOI10.1006/GMOD.2000.0532zbMATH Open1011.68573OpenAlexW1977050902MaRDI QIDQ4800544FDOQ4800544

Sang Hun Park, Insung Ihm, Chandrajit L. Bajaj

Publication date: 3 April 2003

Published in: Graphical Models (Search for Journal in Brave)

Full work available at URL: https://semanticscholar.org/paper/0e92b9eb0fc9c25c0602701be7f01235390bf3b0



zbMATH Keywords

data compressionwaveletreal-time renderingOpenGLtexture mapping3D texture


Mathematics Subject Classification ID

Computing methodologies and applications (68U99) Computing methodologies for image processing (68U10)



Cited In (1)

  • Practical HDR Texture Compression

Uses Software

  • OpenGL
  • TRLIB






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