Compression-Based 3D Texture Mapping for Real-Time Rendering
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Publication:4800544
DOI10.1006/GMOD.2000.0532zbMATH Open1011.68573OpenAlexW1977050902MaRDI QIDQ4800544FDOQ4800544
Sang Hun Park, Insung Ihm, Chandrajit L. Bajaj
Publication date: 3 April 2003
Published in: Graphical Models (Search for Journal in Brave)
Full work available at URL: https://semanticscholar.org/paper/0e92b9eb0fc9c25c0602701be7f01235390bf3b0
Computing methodologies and applications (68U99) Computing methodologies for image processing (68U10)
Cited In (7)
- A JPEG-like texture compression with adaptive quantization for 3D graphics application
- Title not available (Why is that?)
- Affine Texture Mapping and Antialiasing Using Integer Arithmetic
- Practical HDR Texture Compression
- Computational Science โ ICCS 2005
- Title not available (Why is that?)
- A Low-Power Content-Adaptive Texture Mapping Architecture for Real-Time 3D Graphics
Uses Software
Recommendations
- A JPEG-like texture compression with adaptive quantization for 3D graphics application ๐ ๐
- Selective compression for texture map images based on visual importance from 3D geometry ๐ ๐
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- Affine Texture Mapping and Antialiasing Using Integer Arithmetic ๐ ๐
- ImageโBased Surface Compression ๐ ๐
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