Dynamics of multi-player games
From MaRDI portal
Publication:5239291
DOI10.1088/1742-5468/2006/07/P07001zbMATH Open1456.91004arXivphysics/0604226MaRDI QIDQ5239291FDOQ5239291
Authors:
Publication date: 22 October 2019
Published in: Journal of Statistical Mechanics: Theory and Experiment (Search for Journal in Brave)
Abstract: We analyze the dynamics of competitions with a large number of players. In our model, n players compete against each other and the winner is decided based on the standings: in each competition, the mth ranked player wins. We solve for the long time limit of the distribution of the number of wins for all n and m and find three different scenarios. When the best player wins, the standings are most competitive as there is one-tier with a clear differentiation between strong and weak players. When an intermediate player wins, the standings are two-tier with equally-strong players in the top tier and clearly-separated players in the lower tier. When the worst player wins, the standings are least competitive as there is one tier in which all of the players are equal. This behavior is understood via scaling analysis of the nonlinear evolution equations.
Full work available at URL: https://arxiv.org/abs/physics/0604226
Recommendations
stochastic processesnonlinear dynamicsapplications to game theory and mathematical economicsinteracting agent models
Cites Work
Cited In (14)
- Quenched law of large numbers and quenched central limit theorem for multiplayer leagues with ergodic strengths
- Winner plays competition models
- Dynamic games with strategic complements and large number of players
- Title not available (Why is that?)
- Dynamic behavior and player types in majoritarian multi-battle contests
- Dynamic psychological games
- Title not available (Why is that?)
- Title not available (Why is that?)
- Dynamic sender-receiver games
- Dynamics of nearest-neighbour competitions on graphs
- Dynamics of three-agent games
- Randomness in competitions
- Games and dynamic games
- Title not available (Why is that?)
This page was built for publication: Dynamics of multi-player games
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q5239291)