Lazy Cops and Robbers on Hypercubes
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Publication:5364259
DOI10.1017/S0963548314000807zbMath1371.05178MaRDI QIDQ5364259
Deepak Bal, Anthony Bonato, William B. Kinnersley, Paweł Prałat
Publication date: 4 October 2017
Published in: Combinatorics, Probability and Computing (Search for Journal in Brave)
Hypergraphs (05C65) Games involving graphs (91A43) Positional games (pursuit and evasion, etc.) (91A24) Games on graphs (graph-theoretic aspects) (05C57)
Related Items (11)
A probabilistic version of the game of zombies and survivors on graphs ⋮ Catching an infinitely fast robber on a grid ⋮ An Introduction to Lazy Cops and Robbers on Graphs ⋮ The one-cop-moves game on graphs with some special structures ⋮ Lazy Cops and Robbers on generalized hypercubes ⋮ Fully Active Cops and Robbers ⋮ Variations of cops and robbers game on grids ⋮ The one-cop-moves game on planar graphs ⋮ Linguistic geometry approach for solving the cops and robber problem in grid environments ⋮ Conjectures on Cops and Robbers ⋮ Containment game played on random graphs: another zig-zag theorem
Cites Work
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- Cops and invisible robbers: the cost of drunkenness
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- Vertex-to-vertex pursuit in a graph
- Some remarks on cops and drunk robbers
- Meyniel's conjecture on the cop number: a survey
- Cops and robbers playing on edges
- Variations on cops and robbers
- Chasing a Fast Robber on Planar Graphs and Random Graphs
- Pursuit and evasion from a distance: algorithms and bounds
- WHAT IS...Cop Number?
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