Inner product spaces for minsum coordination mechanisms
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Abstract: We study policies aiming to minimize the weighted sum of completion times of jobs in the context of coordination mechanisms for selfish scheduling problems. Our goal is to design local policies that achieve a good price of anarchy in the resulting equilibria for unrelated machine scheduling. To obtain the approximation bounds, we introduce a new technique that while conceptually simple, seems to be quite powerful. With this method we are able to prove the following results. First, we consider Smith's Rule, which orders the jobs on a machine in ascending processing time to weight ratio, and show that it achieves an approximation ratio of 4. We also demonstrate that this is the best possible for deterministic non-preemptive strongly local policies. Since Smith's Rule is always optimal for a given assignment, this may seem unsurprising, but we then show that better approximation ratios can be obtained if either preemption or randomization is allowed. We prove that ProportionalSharing, a preemptive strongly local policy, achieves an approximation ratio of 2.618 for the weighted sum of completion times, and an approximation ratio of 2.5 in the unweighted case. Again, we observe that these bounds are tight. Next, we consider Rand, a natural non-preemptive but randomized policy. We show that it achieves an approximation ratio of at most 2.13; moreover, if the sum of the weighted completion times is negligible compared to the cost of the optimal solution, this improves to pi /2. Finally, we show that both ProportionalSharing and Rand induce potential games, and thus always have a pure Nash equilibrium (unlike Smith's Rule). This also allows us to design the first emph{combinatorial} constant-factor approximation algorithm minimizing weighted completion time for unrelated machine scheduling that achieves a factor of 2+ epsilon for any epsilon > 0.
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- Coordinating oligopolistic players in unrelated machine scheduling
- Truthfulness for the sum of weighted completion times
- Optimal cost sharing for capacitated facility location games
- Optimal coordination mechanisms for unrelated machine scheduling
- \(\mathcal{NP}\)-hardness of pure Nash equilibrium in scheduling and network design games
- Greed works -- online algorithms for unrelated machine stochastic scheduling
- Designing networks with good equilibria under uncertainty
- Congestion games with priority-based scheduling
- Tight bounds for the price of anarchy and stability in sequential transportation games
- Nash equilibria and the price of anarchy under SPT-LPT mixed coordination mechanism in distributed manufacturing
- Nash equilibrium and price of anarchy for scheduling games based on a mixed coordination mechanism
- Inefficiency of games with social context
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