Equilibria of Polymatrix Games
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Publication:5636714
DOI10.1287/MNSC.18.5.312zbMATH Open0228.90058OpenAlexW2060341614MaRDI QIDQ5636714FDOQ5636714
Authors: Joseph T. Jun. Howson
Publication date: 1972
Published in: Management Science (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1287/mnsc.18.5.312
Cited In (33)
- Coordination games on graphs
- Solving subclasses of multi-player stochastic games via linear complementarity problem formulations -- a survey and some new results
- Hamiltonian evolutionary games
- Zero-sum polymatrix games with link uncertainty: a Dempster-Shafer theory solution
- Generalized multilinear games and vertical tensor complementarity problems
- Approximating Nash equilibria in tree polymatrix games
- Weighted Boolean formula games
- A computational method for solving \(n\)-person game
- Orderfield property of mixtures of stochastic games
- Stochastic \(R_0\) tensors to stochastic tensor complementarity problems
- Copositive-plus Lemke algorithm solves polymatrix games
- Polymatrix games and optimization problems
- Reformulation of mathematical programming problems as linear complementarity problems and investigation of their solution methods
- Graph transduction as a noncooperative game
- On perfect Nash equilibria of polymatrix games
- Computing approximate Nash equilibria in polymatrix games
- Generalized linear complementarity in a problem of \(n\)-person games
- Solving multispecies population games in continuous space and time
- Homotopy methods to compute equilibria in game theory
- Conservative and dissipative polymatrix replicators
- Externality effects in the formation of societies
- The polymatrix gap conjecture
- Total dual integrality of the linear complementarity problem
- A note on polymatrix games
- Automated equilibrium analysis of \(2\times 2\times 2\) games
- Enumeration of all the extreme equilibria in game theory: bimatrix and polymatrix games
- The integer linear complementarity problem
- Inverse game theory: learning utilities in succinct games
- A global optimization algorithm for solving a four-person game
- Some classes of matrices in linear complementarity theory
- The globalized modification of Rosenbrock algorithm for finding anti-Nash equilibrium in bimatrix game
- An exposition of the (linear) complementarity problem
- Formulating an \(n\)-person noncooperative game as a tensor complementarity problem
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