Three-player game-theoretic allocation of indivisible resources during natural disasters
From MaRDI portal
Publication:6048633
Recommendations
- A leader-followers game of emergency preparedness for adverse events
- Decision support system (DSS) for hierarchical allocation of resources and tasks for disaster management
- Allocating limited resources to protect a massive number of targets using a game theoretic model
- Modeling and analyzing of simulation based on non-cooperative games for multiple emergency locations in resources scheduling
- Multiobjective optimization on hierarchical refugee evacuation and resource allocation for disaster management
Cites work
- scientific article; zbMATH DE number 47120 (Why is no real title available?)
- A Class of Solutions for Group Decision Problems
- A dynamic dispatching problem to allocate relief vehicles after a disaster
- A game theoretical approach to emergency logistics planning in natural disasters
- A multi-objective robust stochastic programming model for disaster relief logistics under uncertainty
- A two-stage stochastic programming framework for transportation planning in disaster response
- Early stage response problem for post-disaster incidents
- Emergency response in natural disaster management: allocation and scheduling of rescue units
- Iterated symmetric three-player prisoner's dilemma game
- Multi-criteria optimization for last mile distribution of disaster relief aid: test cases and applications
- Multievent Crisis Management Using Noncooperative Multistep Games
- Non-cooperative games
- Noncooperative load balancing in distributed systems
- OR/MS research in disaster operations management
- Prepositioning emergency earthquake response supplies: a new multi-objective particle swarm optimization algorithm
- Prepositioning emergency supplies under uncertainty: a parametric optimization method
- Resource orchestration in interference-limited small cell networks: a contract-theoretic approach
- Stochastic stability in three-player games
- Stochastic stability in three-player games with time delays
- Successful Nash equilibrium agent for a three-player imperfect-information game
- Three-player games with strategy-dependent time delays
This page was built for publication: Three-player game-theoretic allocation of indivisible resources during natural disasters
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q6048633)