Discrete Voronoi games and -nets, in two and three dimensions
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Publication:679740
DOI10.1016/J.COMGEO.2016.02.002zbMATH Open1378.91008OpenAlexW1562300282MaRDI QIDQ679740FDOQ679740
Authors: Aritra Banik, Jean-Lou De Carufel, Anil Maheshwari, Michiel Smid
Publication date: 19 January 2018
Published in: Computational Geometry (Search for Journal in Brave)
Abstract: The one-round discrete Voronoi game, with respect to a -point user set , consists of two players Player 1 () and Player 2 (). At first, chooses a set of facilities following which chooses another set of facilities , disjoint from . The payoff of is defined as the cardinality of the set of points in which are closer to a facility in than to every facility in , and the payoff of is the difference between the number of users in and the payoff of . The objective of both the players in the game is to maximize their respective payoffs. In this paper we study the one-round discrete Voronoi game where places facilities and places one facility and we have denoted this game as . Although the optimal solution of this game can be found in polynomial time, the polynomial has a very high degree. In this paper, we focus on achieving approximate solutions to with significantly better running times. We provide a constant-factor approximate solution to the optimal strategy of in by establishing a connection between and weak -nets. To the best of our knowledge, this is the first time that Voronoi games are studied from the point of view of -nets.
Full work available at URL: https://arxiv.org/abs/1501.04843
Recommendations
Computer graphics; computational geometry (digital and algorithmic aspects) (68U05) 2-person games (91A05) Discrete location and assignment (90B80)
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