Pushing blocks is hard.
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Recommendations
- Push-pull block puzzles are hard
- \textsc{Pull} and \textsc{PushPull} are PSPACE-complete
- PSPACE-completeness of sliding-block puzzles and other problems through the nondeterministic constraint logic model of computation
- SOKOBAN and other motion planning problems
- \(1\times 1\) Rush Hour with fixed blocks is PSPACE-complete
Cites work
- scientific article; zbMATH DE number 2123123 (Why is no real title available?)
- scientific article; zbMATH DE number 3639144 (Why is no real title available?)
- scientific article; zbMATH DE number 1262793 (Why is no real title available?)
- scientific article; zbMATH DE number 1182933 (Why is no real title available?)
- Motion planning in the presence of movable obstacles
- Parallel concepts in graph theory
- SOKOBAN and other motion planning problems
Cited in
(16)- scientific article; zbMATH DE number 3883607 (Why is no real title available?)
- Push-pull block puzzles are hard
- The computational complexity of Angry Birds
- Computational complexity of motion planning of a robot through simple gadgets
- Randolphs Robot Game is NP-hard!
- Hybrid planning for challenging construction problems: an answer set programming approach
- Automated Technology for Verification and Analysis
- scientific article; zbMATH DE number 7779759 (Why is no real title available?)
- Difficulty rating of Sokoban puzzle
- HIROIMONO Is NP-Complete
- CADbots: algorithmic aspects of manipulating programmable matter with finite automata
- Ice sliding games
- \textsc{Pull} and \textsc{PushPull} are PSPACE-complete
- The snowblower problem
- Forming tile shapes with simple robots
- The \((n^ 2-1)\)-puzzle and related relocation problems
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