Rational Behaviour and Strategy Construction in Infinite Multiplayer Games
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Cited in
(27)- Graded modalities in strategy logic
- On subgame perfect equilibria in turn-based reachability timed games
- Constrained existence problem for weak subgame perfect equilibria with \(\omega \)-regular Boolean objectives
- A game-theoretic approach for the synthesis of complex systems
- On the existence of weak subgame perfect equilibria
- Equilibria in multi-player multi-outcome infinite sequential games
- Iterated Boolean games
- On the existence of weak subgame perfect equilibria
- A Note on Game Theory and Verification
- Constrained existence problem for weak subgame perfect equilibria with -regular Boolean objectives
- Incentive Stackelberg mean-payoff games
- On the synthesis of strategies in infinite games
- Solution concepts and algorithms for infinite multiplayer games
- Nash equilibria in games over graphs equipped with a communication mechanism
- The complexity of subgame perfect equilibria in quantitative reachability games
- The Complexity of Nash Equilibria in Infinite Multiplayer Games
- scientific article; zbMATH DE number 7649921 (Why is no real title available?)
- Subgame-perfect Equilibria in Mean-payoff Games (journal version)
- Stackelberg-Pareto synthesis
- Quantitative reachability Stackelberg-Pareto synthesis is \textsf{NEXPTIME}-complete
- Arena-independent memory bounds for Nash equilibria in reachability games
- Arena-independent memory bounds for Nash equilibria in reachability games
- Reachability games and friends: a journey through the Lens of memory and complexity (invited talk)
- A rational way of playing: revision theory for strategic interaction
- Permissive equilibria in multiplayer reachability games
- The non-cooperative rational synthesis problem for SPEs and -regular objectives
- Verification of multi-agent systems with public actions against strategy logic
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