PGSolver
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Software:25960
swMATH14051MaRDI QIDQ25960FDOQ25960
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Source code repository: https://github.com/tcsprojects/pgsolver
Cited In (37)
- Improving parity games in practice
- Deciding Parity Games in Quasi-polynomial Time
- Family-based SPL model checking using parity games with variability
- The Stevens-Stirling-algorithm for solving parity games locally requires exponential time
- Title not available (Why is that?)
- Solving Parity Games on the GPU
- An exponential lower bound for the latest deterministic strategy iteration algorithms
- Solving parity games via priority promotion
- Synthesising strategy improvement and recursive algorithms for solving 2.5 player parity games
- Verification of reactive systems via instantiation of parameterised Boolean equation systems
- Graph operations on parity games and polynomial-time algorithms
- Satisfiability games for branching-time logics
- Parity game reductions
- Runtime enforcement of hyperproperties
- Automated temporal equilibrium analysis: verification and synthesis of multi-player games
- Solving parity games using an automata-based algorithm
- Semantic labelling and learning for parity game solving in LTL synthesis
- Index appearance record for transforming Rabin automata into parity automata
- Title not available (Why is that?)
- A delayed promotion policy for parity games
- A delayed promotion policy for parity games
- The Rabin index of parity games: its complexity and approximation
- Using the compatibility analysis of logical specifications of automata to solve game problems
- VLDL satisfiability and model checking via tree automata
- Index appearance record with preorders
- Title not available (Why is that?)
- Title not available (Why is that?)
- Efficiently deciding \(\mu\)-calculus with converse over finite trees
- Improving parity game solvers with justifications
- Robust worst cases for parity games algorithms
- Hyper temporal networks. A tractable generalization of simple temporal networks and its relation to mean payoff games
- Improvement in small progress measures
- Partial solvers for parity games: effective polynomial-time composition
- Haydi: rapid prototyping and combinatorial objects
- Symmetric strategy improvement
- Two local strategy iteration schemes for parity game solving
- Recursive algorithm for parity games requires exponential time
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