Solving parity games in big steps
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- scientific article; zbMATH DE number 1670778 (Why is no real title available?)
- scientific article; zbMATH DE number 1223729 (Why is no real title available?)
- scientific article; zbMATH DE number 1500523 (Why is no real title available?)
- A Deterministic Subexponential Algorithm for Solving Parity Games
- A combinatorial strongly subexponential strategy improvement algorithm for mean payoff games
- A subexponential randomized algorithm for the simple stochastic game problem
- Alternating tree automata, parity games, and modal \(\mu\)-calculus
- Alternating-time temporal logic
- An improved algorithm for the evaluation of fixpoint expressions
- DAG-Width and Parity Games
- Deciding the winner in parity games is in \(\mathrm{UP}\cap\mathrm{co-UP}\)
- Fast mu-calculus model checking when tree-width is bounded.
- From Nondeterministic B\"uchi and Streett Automata to Deterministic Parity Automata
- Infinite games on finitely coloured graphs with applications to automata on infinite trees
- Infinite games played on finite graphs
- Memoryless determinacy of parity and mean payoff games: a simple proof
- Results on the propositional \(\mu\)-calculus
- Satisfiability and Finite Model Property for the Alternating-Time μ-Calculus
- Solving Parity Games in Big Steps
- Synthesis of Asynchronous Systems
- The complexity of mean payoff games on graphs
- Tighter Bounds for the Determinisation of Büchi Automata
- Time and Parallelizability Results for Parity Games with Bounded Tree and DAG Width
Cited in
(18)- Improved complexity analysis of quasi-polynomial algorithms solving parity games
- Priority promotion with Parysian flair
- Parity games with weights
- Parity Games: Zielonka's Algorithm in Quasi-Polynomial Time
- Automata on infinite trees
- Deciding Parity Games in Quasi-polynomial Time
- Parity game reductions
- Synthesising strategy improvement and recursive algorithms for solving 2.5 player parity games
- Solving parity games by a reduction to SAT
- Mathematical Foundations of Computer Science 2003
- Büchi Good-for-Games Automata Are Efficiently Recognizable
- Synthesizing Computable Functions from Rational Specifications Over Infinite Words
- Solving Parity Games on the GPU
- Solving Parity Games in Big Steps
- scientific article; zbMATH DE number 7533361 (Why is no real title available?)
- Improvement in small progress measures
- Zielonka's recursive algorithm: dull, weak and solitaire games and tighter bounds
- Robust worst cases for parity games algorithms
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