Synchronization in security games
From MaRDI portal
Recommendations
- Stackelberg vs. Nash in security games: an extended investigation of interchangeability, equivalence, and uniqueness
- Tackling sequential attacks in security games
- Network games with and without synchroneity
- On dynamic patrolling security games
- Passivity-based distributed strategies for stochastic Stackelberg security games
Cites work
- Asynchronous games with transfers: uniqueness and optimality
- Decision and game theory for security. 7th international conference, GameSec 2016, New York, NY, USA, November 2--4, 2016. Proceedings
- Fictitious play in networks
- scientific article; zbMATH DE number 1233801 (Why is no real title available?)
- On minmax theorems for multiplayer games
- On the cost of game playing: how to control the expenses in mixed strategies
- Potential games
- Separable Network Games with Compact Strategy Sets
- Synchronization in complex networks of nonlinear dynamical systems
- The effective minimax value of asynchronously repeated games
This page was built for publication: Synchronization in security games
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q6116847)