The ANTS problem
online algorithmsquorum sensingadvice complexitymobile robotssearch algorithmssocial insectsspeed-upcentral place foragingantsmemory boundscow-path problem
Problem solving in the context of artificial intelligence (heuristics, search strategies, etc.) (68T20) Analysis of algorithms and problem complexity (68Q25) Graph theory (including graph drawing) in computer science (68R10) Computational difficulty of problems (lower bounds, completeness, difficulty of approximation, etc.) (68Q17) Animal behavior (92D50) Agent technology and artificial intelligence (68T42) Distributed algorithms (68W15) (n)-person games, (n>2) (91A06) Distributed systems (68M14)
- A biological solution to a fundamental distributed computing problem
- A heuristic with worst-case analysis for minimax routing of two travelling salesmen on a tree
- Automata, Languages and Programming
- Automaten in planaren Graphen
- Co-evolution of learning complexity and social foraging strategies
- Collaborative search on the plane without communication
- Collective tree exploration
- Distributed computing with advice: information sensitivity of graph coloring
- Distributed verification of minimum spanning trees
- Exploring Unknown Environments
- Exploring Unknown Undirected Graphs
- How many ants does it take to find the food?
- How many oblivious robots can explore a line
- Local MST computation with short advice
- Many Random Walks Are Faster Than One
- Memory lower bounds for randomized collaborative search and implications for biology
- Multiple random walks in random regular graphs
- Natural algorithms
- On the advice complexity of the \(k\)-server problem
- Online computation with advice
- Online searching with turn cost
- Optimal graph exploration without good maps
- Oracle size, a new measure of difficulty for communication tasks
- Parallel exhaustive search without coordination
- Parallel search with no coordination
- Proof labeling schemes
- Remembering without memory: tree exploration by asynchronous oblivious robots
- Searching in an unknown environment: An optimal randomized algorithm for the cow-path problem
- Searching in the plane
- Solving the ANTS problem with asynchronous finite state machines
- Stability of closed invariant sets of semidynamical systems. The method of sign definite Lyapunov functions
- Stone age distributed computing
- The harmonic k -server algorithm is competitive
- Tight bounds for the cover time of multiple random walks
- Toward more localized local algorithms: removing assumptions concerning global knowledge
- Towards a complexity theory for local distributed computing
- Trade-offs between selection complexity and performance when searching the plane without communication
- Tree exploration with logarithmic memory
- Undirected connectivity in log-space
- \((p-1)/(p+1)\)-approximate algorithms for \(p\)-traveling salesmen problems on a tree with minmax objective
- \textit{Physarum} can compute shortest paths
- Multi-round cooperative search games with multiple players
- Searching without communicating: tradeoffs between performance and selection complexity
- How many ants does it take to find the food?
- Solving the ANTS problem with asynchronous finite state machines
- Distributed house-hunting in ant colonies
- How Do Mobile Agents Benefit from Randomness?
- scientific article; zbMATH DE number 7561639 (Why is no real title available?)
- scientific article; zbMATH DE number 6784996 (Why is no real title available?)
- How many ants does it take to find the food?
- ANTS on a Plane
- scientific article; zbMATH DE number 2046040 (Why is no real title available?)
- Treasure hunt with barely communicating agents
- The antenna problem
- Trade-offs between selection complexity and performance when searching the plane without communication
- Memory lower bounds for randomized collaborative search and implications for biology
- Ant-inspired density estimation via random walks
- Wireless evacuation on \(m\) rays with \(k\) searchers
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