The one-visibility localization game
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Abstract: We introduce a variant of the Localization game in which the cops only have visibility one, along with the corresponding optimization parameter, the one-visibility localization number . By developing lower bounds using isoperimetric inequalities, we give upper and lower bounds for on -ary trees with that differ by a multiplicative constant, showing that the parameter is unbounded on -ary trees. We provide a bound for -minor free graphs of order , and we show Cartesian grids meet this bound by determining their one-visibility localization number up to four values. We present upper bounds on using pathwidth and the domination number and give upper bounds on trees via their depth and order. We conclude with open problems.
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