The one-visibility localization game

From MaRDI portal



Abstract: We introduce a variant of the Localization game in which the cops only have visibility one, along with the corresponding optimization parameter, the one-visibility localization number zeta1. By developing lower bounds using isoperimetric inequalities, we give upper and lower bounds for zeta1 on k-ary trees with kge2 that differ by a multiplicative constant, showing that the parameter is unbounded on k-ary trees. We provide a O(sqrtn) bound for Kh-minor free graphs of order n, and we show Cartesian grids meet this bound by determining their one-visibility localization number up to four values. We present upper bounds on zeta1 using pathwidth and the domination number and give upper bounds on trees via their depth and order. We conclude with open problems.













This page was built for publication: The one-visibility localization game

Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q6073890)