Visibility with a moving point of view
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- scientific article; zbMATH DE number 1182918
- scientific article; zbMATH DE number 7759291
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- TERRAIN VISIBILITY WITH MULTIPLE VIEWPOINTS
Cites work
- scientific article; zbMATH DE number 3919830 (Why is no real title available?)
- scientific article; zbMATH DE number 4064466 (Why is no real title available?)
- scientific article; zbMATH DE number 49092 (Why is no real title available?)
- scientific article; zbMATH DE number 3451445 (Why is no real title available?)
- A simple output-sensitive algorithm for hidden surface removal
- A simple parallel tree contraction algorithm
- Algorithms for Reporting and Counting Geometric Intersections
- Almost linear upper bounds on the length of general Davenport-Schinzel sequences
- Constructing Arrangements of Lines and Hyperplanes with Applications
- Efficient binary space partitions for hidden-surface removal and solid modeling
- Finding the upper envelope of n line segments in O(n log n) time
- Fully Dynamic Point Location in a Monotone Subdivision
- Location of a Point in a Planar Subdivision and Its Applications
- Making data structures persistent
- Nonlinearity of Davenport-Schinzel sequences and of generalized path compression schemes
- Planar realizations of nonlinear Davenport-Schinzel sequences by segments
- Some dynamic computational geometry problems
Cited in
(13)- Visibility of rectagular objects inL1metric
- Maintaining the visibility map of spheres while moving the viewpoint on a circle at infinity
- Largest empty circle centered on a query line
- Maintaining visibility of a polygon with a moving point of view
- REGION INTERVISIBILITY IN TERRAINS
- Visibility of point clouds and exploratory path planning in unkown environments
- Linear data structures for fast ray-shooting amidst convex polyhedra
- The Most Likely Object to be Seen Through a Window
- Three dimensional weak visibility: Complexity and applications
- Maintaining the visibility map of spheres while moving the viewpoint on a circle at infinity
- On incremental rendering of silhouette maps of a polyhedral scene
- Terrain visibility with multiple viewpoints
- Three-dimensional weak visibility: Complexity and applications
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