scientific article

From MaRDI portal
Revision as of 14:03, 31 January 2024 by Import240129110113 (talk | contribs) (Created automatically from import240129110113)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Publication:3993497

zbMath0699.68006MaRDI QIDQ3993497

Eric Rasmusen

Publication date: 23 January 1993


Title: zbMATH Open Web Interface contents unavailable due to conflicting licenses.



Related Items (33)

Compound Objects Comparators in Application to Similarity Detection and Object RecognitionEconomic growth and (re-)distributive policies in a non-cooperative worldEVALUATING DETERMINISTIC POLICIES IN TWO-PLAYER ITERATED GAMESOn ambiguities in the interpretation of game treesDuality, phase structures, and dilemmas in symmetric quantum gamesRelational dominant strategy equilibrium as a generalization of dominant strategy equilibrium in terms of a social psychological aspect of decision makingStubbornness, power, and equilibrium selection in repeated games with multiple equilibriaNegotiation and cooperation in multi-agent environmentsCoalitions among computationally bounded agentsRepresentations and solutions for game-theoretic problemsStrategy set and payoff optimization of a type of networked evolutionary gamesThe impact of the future in games with multiple equilibriaReputation, incomplete information, and differences in patience in repeated games with multiple equilibriaON THE PAYOFF REPRESENTATIONS OF NORMAL FORM GAMESHow to convince someone that you can be trusted? The role of ‘hostages’Distinguishing quantum channels via magic squares gamePropositional logic of imperfect information: Foundations and applicationsWeak stackelberg problem and mixed solutions under data perturbations11this paper is based upon a communication presented at the 14th symposium on mathematical programming with data perturbation, Washington D.C. 1992. This research has been supported by M.U.R.S.T Roma, Italia.$ef:Folk theorems for the observable implications of repeated gamesPredicting the effects of intervention and sabotage in a bounded complex gameSimulation of a supply chain game with multiple fuzzy goalsQuantum Parrondo's games under decoherenceQUANTUM AND CLASSICAL CORRELATIONS BETWEEN PLAYERS IN GAME THEORYTrends of internet auctions and agent-mediated web commerceStochastic programming: potential hazards when random variables reflect market interactionEmbedded Nash Bargaining: Risk Aversion and ImpatienceAdjustment of an affine contract with a fixed-point iterationMethods for task allocation via agent coalition formationThe principal-agent problem with adaptive playersPower, Embedded Games, and Coalition FormationPerception and information in a competitive location modelA theorem on multi-period insurance contracts without commitmentMultiagent negotiation under time constraints







This page was built for publication: