Search Games with Mobile and Immobile Hider

From MaRDI portal
Revision as of 12:33, 6 February 2024 by Import240129110113 (talk | contribs) (Created automatically from import240129110113)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Publication:4186121

DOI10.1137/0317009zbMath0401.90110OpenAlexW2013679020WikidataQ57257188 ScholiaQ57257188MaRDI QIDQ4186121

Shmuel Gal

Publication date: 1979

Published in: SIAM Journal on Control and Optimization (Search for Journal in Brave)

Full work available at URL: https://doi.org/10.1137/0317009




Related Items (43)

Cop vs. gamblerSocial distancing, gathering, search games: mobile agents on simple networksOptimal search and ambush for a hider who can escape the search regionA competitive search game with a moving targetOptimal Trade-Off Between Speed and Acuity When Searching for a Small ObjectSearch and delivery man problems: when are depth-first paths optimal?Search and rescue in the face of uncertain threatsCompetitive search in a networkStarCraft adversary-agent challenge for pursuit-evasion gameOptimal patrolling strategies for trees and complete networksPatrolling a BorderOn the approximation ratio of the random Chinese postman tour for network searchSearch Games: A ReviewSearch Games for an Immobile HiderTools to Manage Search Games on LatticesApplications of Search in Biology: Some Open ProblemsThe search value of a setFormulation of a cooperative-confinement-escape problem of multiple cooperative defenders against an evader escaping from a circular regionA two-cell model of search for an evading targetSearch game in a rectangleSolving Zero-Sum Games Using Best-Response Oracles with Applications to Search GamesA composite game of hide and seekEscaping Off-Line Searchers and a Discrete Isoperimetric TheoremSearch for an immobile entity on a networkScreening and hiding versus searchContinuous patrolling and hiding gamesA remark on the Princess and Monster search gameFinding a moving fugitive. A game theoretic representation of searchThe expanding search ratio of a graphEscaping offline searchers and isoperimetric theoremsA new approach to Gal's theory of search games on weakly Eulerian networksEstimation of distributions involving unobservable events: the case of optimal search with unknown target distributionsWeighted network search games with multiple hidden objects and multiple search teamsPlanning a multi-sensors search for a moving target considering traveling costsSearch for an immobile hider on a stochastic networkSearch for a moving target in a competitive environmentAccumulation of switchings in search problemsA property of random walks on a cycle graphStochastic search in a convex regionApproximate solutions for expanding search games on general networksSearching a Variable Speed NetworkSearch for an immobile hider in a known subset of a networkStatic search games played over graphs and general metric spaces







This page was built for publication: Search Games with Mobile and Immobile Hider