Pages that link to "Item:Q1138493"
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The following pages link to Two-target pursuit-evasion differential games in the plane (Q1138493):
Displaying 31 items.
- A stochastic two-target pursuit-evasion differential game with three players moving in a plane (Q581266) (← links)
- Combat games (Q799507) (← links)
- Pursuit-evasion games in the presence of obstacles (Q905769) (← links)
- Qualitative analysis of secured outcome regions for two-target games (Q911495) (← links)
- Bicriterion differential games with qualitative outcomes (Q915665) (← links)
- A cooperative homicidal Chauffeur game (Q963990) (← links)
- Simple-motion pursuit-evasion differential games. I: Stroboscopic strategies in collision-course guidance and proportional navigation (Q1068734) (← links)
- Analysis of a combat problem: the turret game (Q1078108) (← links)
- A two-target game analysis in line-of-sight coordinates (Q1088934) (← links)
- Stochastic two-target pursuit-evasion differential games in the plane (Q1090269) (← links)
- Formulation and analysis of combat problems as zero-sum bicriterion differential games (Q1093580) (← links)
- The geometric approach to the construction of the barrier surface in differential games (Q1095823) (← links)
- Game of two cars: Case of variable speed (Q1095830) (← links)
- Proportional navigation and the game of two cars (Q1108952) (← links)
- Two-target game model of an air combat with fire-and-forget all-aspect missiles (Q1114607) (← links)
- Two-person qualitative differential games with two objectives (Q1262232) (← links)
- Proportional navigation and the game of two cars: The case of a pursuer with variable speed (Q1264102) (← links)
- The game of two cars with a containment probability as a cost function: The case of variable speed (Q1264103) (← links)
- Homicidal chauffeur game with target set in the shape of a circular angular sector: Conditions for existence of a closed barrier (Q1301892) (← links)
- Determination of rational strategies for players in two-target games (Q1311986) (← links)
- A differential game theoretic approach for two-agent collision avoidance with travel limitations (Q1761243) (← links)
- Matching-based capture strategies for 3D heterogeneous multiplayer reach-avoid differential games (Q2125490) (← links)
- Simultaneous orthogonal collocation decomposition method for extended \textit{Lion and Man} problems (Q2218878) (← links)
- Proportional Navigation: Optimal Homing and Optimal Evasion (Q2808264) (← links)
- Numerical Solution of the Game of Two Cars with a Neurosimulator and Grid Computing (Q3646713) (← links)
- Partial capture regions in aerial combat (Q3768725) (← links)
- Game of two cars with containment probability as cost function (Q3818834) (← links)
- The homicidal chauffeur game-a Stochastic Model (Q3964426) (← links)
- Optimal strategies for the lifeline differential game with limited lifetime (Q5018834) (← links)
- Homicidal Chauffeur Game: History and Modern Studies (Q5198529) (← links)
- A pursuit-evasion game with one curvature constraint (Q5317780) (← links)