A note on adjusted replicator dynamics in iterated games
From MaRDI portal
Recommendations
Cites work
- scientific article; zbMATH DE number 3835792 (Why is no real title available?)
- scientific article; zbMATH DE number 3951715 (Why is no real title available?)
- scientific article; zbMATH DE number 850352 (Why is no real title available?)
- scientific article; zbMATH DE number 903638 (Why is no real title available?)
- scientific article; zbMATH DE number 3109895 (Why is no real title available?)
- A behavioral learning process in games
- Absolutely expedient imitative behavior
- Continuous approximation of dynamical systems with randomly matched individuals
- Continuous approximations of stochastic evolutionary game dynamics
- Convergent multiple-timescales reinforcement learning algorithms in normal form games
- Deterministic Approximation of Stochastic Evolution in Games
- Learning through reinforcement and replicator dynamics
- Learning to make risk neutral choices in a symmetric world
- On the convergence of reinforcement learning
- Optimal properties of stimulus-response learning models.
- Payoff assessments without probabilities: a simple dynamic model of choice
- Two Competing Models of How People Learn in Games
- Why imitate, and if so, how? A boundedly rational approach to multi-armed bandits
Cited in
(3)
This page was built for publication: A note on adjusted replicator dynamics in iterated games
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q845018)