Collision computation of moving bodies
The collision problem is a topic which focuses the attention of all the scientists involved in robotics studies. Just because the past methods can find the collision between two moving objects but they have difficulties in extending their application to collision of several moving bodies, the authors developed an explicit mathematical representation of \(n\)-dimensional bodies moving in translation along general trajectories. The paper is organized as follows: Section 2 gives an explicit algebraic representation (which applies to objects moving along arbitrary trajectories) of a translating object on \(\mathbb{R}^n\). Several cases of linear and piecewise linear trajectories are also considered. The special case of translating polytopes is described in the next section. This is followed by algorithms for the collision problem of moving bodies and by an integer program for the case of several moving bodies. Finally, a simulation study to compare the proposed integer programming model and the current approach is presented.
- Convex hull representations of models for computing collisions between multiple bodies
- On the collision detection problem of two moving objects described by algebraic sets
- LP-Based Algorithms for Detecting the Collision of Moving Objects
- Fast collision detection in four-dimensional space
- A vertex algorithm for collision detection
- Fast algorithms for collision and proximity problems involving moving geometric objects
- Fast collision detection in four-dimensional space
- 3D collision-free motion based on collision index
- On the collision detection problem of two moving objects described by algebraic sets
- scientific article; zbMATH DE number 3978610 (Why is no real title available?)
- Collisions d'un point et d'un plan
- LP-Based Algorithms for Detecting the Collision of Moving Objects
- Convex hull representations of models for computing collisions between multiple bodies
- On the rectilinear non-collision motion
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