Combinatorial game theory
More than thirty years after the pioneer [\textit{E. R. Berlekamp} et al., Winning ways for your mathematical plays. Vol. 1: Games in general. Vol. 2: Games in particular. London etc.: Academic Press (1982; Zbl 0485.00025)], this comprehensive book introduces the reader to combinatorial game theory and the analysis of combinatorial games. It greatly benefits from a rigorous presentation. The book is self-contained (one can find all the necessary mathematical prerequisites such as partial order and ordinals in an appendix). The reader should also appreciate the clear exposition and the formal presentation of the subject. Note that the book is intended to serve at the first- or second-year graduate level. Let us present the different chapters briefly.NEWLINENEWLINEChapter~1 introduces, through examples, basic notions and results in combinatorial game theory. Chapter~2 is about \textit{short games}, which have finitely many subpositions and are loop-free (no infinite run). The set \(G\) of values of short games is a partially ordered abelian group. Then some classes of games are introduced: numbers and infinitesimals. The notion of temperature quantifies the urgency of a move. Finally, reduced canonical form and automatic weights are two other invariants that are discussed. Chapter~3 studies the abstract structure of the group \(G\) itself. Chapter~4 is about \textit{impartial games} (same moves for both players in contrast with partizan games). Using the Sprague-Grundy theorem, a Nim value is associated with every impartial game. Heap games and Wythoff-type games are also discussed in this chapter.NEWLINENEWLINEIn the first four chapters, the \textit{normal-play convention}, i.e., the player who makes the last move wins, was assumed. Chapter~5 is about \textit{misère-convention} games, i.e., the last move loses. In this context, the situation is often more complicated, and one cannot simply replicate normal-play theory. The reader is introduced to misère Nim and tame games, misère canonical form and quotient, and generalization to partizan games (distinct moves for each player). In contrast with short games, Chapter~6 discusses \textit{loopy games}, where repetitions are allowed. In particular, the class of stopper-sided games are studied.NEWLINENEWLINEThe last two chapters of the book under review cover more advanced material such as generalized temperature theory, transfinite games, surreal numbers and their structure, and transfinite arithmetic.NEWLINENEWLINEThis up-to-date presentation also includes a list of open problems, and the description and analysis of approximatively 60 games. The reader will also enjoy some historical perspectives about combinatorial game theory.
- scientific article; zbMATH DE number 4176870
- Games of no chance 3. Papers from the workshop on combinatorial game theory, Banff, Canada, June 2005
- scientific article; zbMATH DE number 863512
- Impartial games with entailing moves
- Games of no chance 5. Papers of the BIRS workshop on combinatorial game theory, Banff, Canada, January 2011
- Patterns in the generalized Fibonacci word, applied to games
- Ordinal sums of impartial games
- On tame, pet, domestic, and miserable impartial games
- A map of the P-positions in `NIM with a pass' played on heap sizes of at most four
- Octal games on graphs: the game 0.33 on subdivided stars and bistars
- Special issue on combinatorial game theory
- Entrepreneurial chess
- Algebraic games -- playing with groups and rings
- Two-player tower of Hanoi
- Impartial achievement and avoidance games for generating finite groups
- A note on the eternal dominating set problem
- Sterling Stirling play
- Wythoff partizan subtraction
- Games with guaranteed scores and waiting moves
- Combinatorial optimization in Nash games
- Combinatorial games on a graph
- A generalization of \textsc{Arc-Kayles}
- \textsc{influence}: a partizan scoring game on graphs
- Some notes on disjunctive short sum: \textsc{polychromatic nim}
- Atomic weights and the combinatorial game of \textsc{bipass}
- Sprague-Grundy theory in bounded arithmetic
- Combinatorial game distributions of Steiner systems
- Book review of: E. R. Berlekamp et al., Winning ways for your mathematical plays.
- Combinatorial game theory. A special collection in honor of Elwyn Berlekamp, John H. Conway and Richard K. Guy
- Maker-breaker total domination game
- Partition games
- Bounding game temperature using confusion intervals
- Impartial achievement games on convex geometries
- Three-player \textsc{nim} with podium rule
- On lattices from combinatorial game theory: infinite case
- Discrete Richman-bidding scoring games
- Simplicial complexes are game complexes
- Sprague-Grundy function of matroids and related hypergraphs
- Timber game as a counting problem
- Impartial achievement games for generating nilpotent groups
- Positional games
- \(i\)-\textsc{Mark}: a new subtraction division game
- The Sprague-Grundy functions of saturations of misère Nim
- Disjunctive sums of quasi-nimbers
- An algorithmic analysis of a combinatorial game
- scientific article; zbMATH DE number 988853 (Why is no real title available?)
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- Taking-and-merging games as rewrite games
- The game of flipping coins
- A note on numbers
- Ordinal sums, \textsc{clockwise hackenbush} and \textsc{domino shave}
- Partizan subtraction games
- Relator Games on Groups
- Playing Bynum's game cautiously
- Impartial games with entailing moves
- Extended Sprague-Grundy theory for locally finite games, and applications to random game-trees
- Grundy numbers of impartial three-dimensional chocolate-bar games
- On the structure of misère impartial games
- Games of no chance 3. Papers from the workshop on combinatorial game theory, Banff, Canada, June 2005
- scientific article; zbMATH DE number 5133448 (Why is no real title available?)
- Coping with cycles
- Backsliding toads and frogs
- scientific article; zbMATH DE number 16386 (Why is no real title available?)
- scientific article; zbMATH DE number 7021370 (Why is no real title available?)
- Lessons in play. An introduction to combinatorial game theory
- Games of no chance 5. Papers of the BIRS workshop on combinatorial game theory, Banff, Canada, January 2011
- Dicots, and a taxonomic ranking for misère games
- scientific article; zbMATH DE number 863512 (Why is no real title available?)
- Counting domineering positions
- A codex of \(\mathcal{N}\)- and \(\mathcal{P}\)-positions in Harary's `caterpillar game'
- Surreal ordered exponential fields
- The polynomial profile of distance games on paths and cycles
- scientific article; zbMATH DE number 7633013 (Why is no real title available?)
- Pyramid Nim
- Combinatorics of \textsc{jenga}
- Some transfinite natural sums
- Atomic weight calculus of spindly games
- The Sprague-Grundy function for some selective compound games
- An extension of the normal play convention to \(N\)-player combinatorial games
- From combinatorial games to shape-symmetric morphisms
- scientific article; zbMATH DE number 7306571 (Why is no real title available?)
- scientific article; zbMATH DE number 7306576 (Why is no real title available?)
- Walks: a beginner's guide to graphs and matrices
- Connected subtraction games on subdivided stars
- Embedding processes in combinatorial game theory
- Thinning thickets
- scientific article; zbMATH DE number 7674558 (Why is no real title available?)
- Impartial hypergraph games
- Playing impartial games on a simplicial complex as an extension of the emperor sum theory
- Sprague-Grundy values and complexity for LCTR
- Bidding combinatorial games
- Bipartite instances of INFLUENCE
- The spectrum of nim-values for achievement games for generating finite groups
- A variant of Nim played on Boolean matrices
- Canonical forms of uptimals
- The combinatorial game \textsc{Nofil} played on Steiner triple systems
- Playing Games with Cacti
- Integration on the surreals
- Subtraction games in more than one dimension
- Indecomposable combinatorial games
- Preface. To the three forefathers of combinatorial game theory: the John Conway, Richard Guy, and Elwyn Berlekamp memorial volume
- A complete solution for a nontrivial ruleset with entailing moves
- The switch operators and push-the-button games: a sequential compound over rulesets
- Topological network-control games
- Hackenforb the chameleon: a game capable of mimicking (practically) any misère game
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