Decentralized throughput scheduling
From MaRDI portal
Recommendations
- Decentralization and Mechanism Design for Online Machine Scheduling
- Coordination mechanisms for selfish scheduling
- Anarchy in the UJ: coordination mechanisms for minimizing the number of late jobs
- The price of anarchy for utilitarian scheduling games on related machines
- Mechanism design for decentralized online machine scheduling
Cited in
(12)- Sequential scheduling on identical machines
- The quality of equilibria for set packing and throughput scheduling games
- The sequential price of anarchy for affine congestion games with few players
- Decentralized utilitarian mechanisms for scheduling games
- A job scheduling game based on a folk algorithm
- Decentralized job scheduling in the cloud based on a spatially generalized \textit{Prisoner's Dilemma} game
- The curse of sequentiality in routing games
- Decentralized Regulation of a Queue
- The inefficiency of Nash and subgame perfect equilibria for network routing
- Distributed Random Access Algorithm: Scheduling and Congestion Control
- Decentralized adaptive scheduling using consensus variables
- Tight bounds for the price of anarchy and stability in sequential transportation games
This page was built for publication: Decentralized throughput scheduling
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q4924644)