Deterministic multi-player Dynkin games.
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Cites work
- scientific article; zbMATH DE number 3538599 (Why is no real title available?)
- scientific article; zbMATH DE number 3296964 (Why is no real title available?)
- Cyclic Markov equilibria in stochastic games
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Cited in
(32)- Pure subgame-perfect equilibria in free transition games
- Subgame-perfect \(\epsilon\)-equilibria in perfect information games with sigma-discrete discontinuities
- Nash-solvable two-person symmetric cycle game forms
- On the existence of weak subgame perfect equilibria
- On the existence of weak subgame perfect equilibria
- Dynkin game with asymmetric information
- A semi-potential for finite and infinite games in extensive form
- Every normal-form game has a Pareto-optimal nonmyopic equilibrium
- A zero-sum competitive multi-player game
- Equilibria in multi-player multi-outcome infinite sequential games
- Non-existence of subgame-perfect \(\varepsilon \)-equilibrium in perfect information games with infinite horizon
- Equilibrium existence for large perfect information games
- Approximated cooperative equilibria for games played over event trees
- Dynkin's games and Israeli options
- Subgame-perfect Equilibria in Mean-payoff Games (journal version)
- A semi-potential for finite and infinite sequential games (extended abstract)
- The complexity of subgame perfect equilibria in quantitative reachability games
- Discrete time stochastic multi-player competitive games with affine payoffs
- On refinements of subgame perfect \(\epsilon\)-equilibrium
- Subgame-perfection in free transition games
- Parameterized games of perfect information
- The multi-player nonzero-sum Dynkin game in discrete time
- Periodic stopping games
- The Multiplayer Nonzero-Sum Dynkin Game in Continuous Time
- Characterizing existence of equilibrium for large extensive form games: a necessity result
- Construction of Nash equilibrium based on multiple stopping problem in multi-person game
- Subgame perfect equilibria in stopping games
- Subgame-perfection in recursive perfect information games, where each player controls one state
- Strategic support of node-consistent cooperative outcomes in dynamic games played over event trees
- Subgame-perfect \(\epsilon\)-equilibria in perfect information games with common preferences at the limit
- Subgame perfection in recursive perfect information games
- On the termination of dynamics in sequential games
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