Distributed global Nash equilibrium of interactive adversarial graphical games
From MaRDI portal
Cites work
- A novel cooperative-competitive differential graphical game with distributed global Nash solution
- Consensus of Multiagent Systems and Synchronization of Complex Networks: A Unified Viewpoint
- Distributed consensus in multi-vehicle cooperative control. Theory and applications.
- Flocking for Multi-Agent Dynamic Systems: Algorithms and Theory
- Game-Theoretic Methods for Robustness, Security, and Resilience of Cyberphysical Control Systems: Games-in-Games Principle for Optimal Cross-Layer Resilient Control Systems
- scientific article; zbMATH DE number 2107836 (Why is no real title available?)
- Integral and inverse reinforcement learning for optimal control systems and games
- Model-Based Reinforcement Learning in Differential Graphical Games
- Multi-agent consensus algorithm with obstacle avoidance via optimal control approach
- Multi-agent differential graphical games: online adaptive learning solution for synchronization with optimality
- Nonlinear dynamical systems and control. A Lyapunov-based approach
- Optimal control
- Stability and robustness analysis of minmax solutions for differential graphical games
This page was built for publication: Distributed global Nash equilibrium of interactive adversarial graphical games
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q6950637)