Efficient equilibria in polymatrix coordination games
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Abstract: We consider polymatrix coordination games with individual preferences where every player corresponds to a node in a graph who plays with each neighbor a separate bimatrix game with non-negative symmetric payoffs. In this paper, we study -approximate -equilibria of these games, i.e., outcomes where no group of at most players can deviate such that each member increases his payoff by at least a factor . We prove that for these games have the finite coalitional improvement property (and thus -approximate -equilibria exist), while for this property does not hold. Further, we derive an almost tight bound of on the price of anarchy, where is the number of players; in particular, it scales from unbounded for pure Nash equilibria ( to for strong equilibria (). We also settle the complexity of several problems related to the verification and existence of these equilibria. Finally, we investigate natural means to reduce the inefficiency of Nash equilibria. Most promisingly, we show that by fixing the strategies of players the price of anarchy can be reduced to (and this bound is tight).
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Cites work
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Cited in
(8)- Coordination games on graphs
- Coordination games on graphs (extended abstract)
- Efficient Coordination in Weakest-Link Games
- Price of anarchy for graph coloring games with concave payoff
- Coordination games on weighted directed graphs
- The inefficiency of Nash and subgame perfect equilibria for network routing
- One-sided markets with externalities
- Topological price of anarchy bounds for clustering games on networks
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