Convergence and approximation in potential games
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Cites work
- scientific article; zbMATH DE number 5485547 (Why is no real title available?)
- scientific article; zbMATH DE number 53883 (Why is no real title available?)
- scientific article; zbMATH DE number 2038734 (Why is no real title available?)
- A class of games possessing pure-strategy Nash equilibria
- Algorithms – ESA 2005
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- Convergence and Approximation in Potential Games
- Convergence to approximate Nash equilibria in congestion games
- Correlation clustering
- How bad is selfish routing?
- How easy is local search?
- Improved approximation algorithms for maximum cut and satisfiability problems using semidefinite programming
- Integer Linear Programs and Local Search for Max-Cut
- Performances of One-Round Walks in Linear Congestion Games
- Potential games
- Simple Local Search Problems that are Hard to Solve
- The Speed of Convergence in Congestion Games under Best-Response Dynamics
- The complexity of pure Nash equilibria
- The price of anarchy of finite congestion games
- The price of routing unsplittable flow
- Tight approximation algorithms for maximum general assignment problems
Cited in
(28)- On the performance of mildly greedy players in cut games
- A note on the convergence of transfer sequences in \(n\)-person games
- Efficient equilibria in polymatrix coordination games
- Some anomalies of farsighted strategic behavior
- Circumventing the price of anarchy: leading dynamics to good behavior
- On the impact of singleton strategies in congestion games
- Computation and efficiency of potential function minimizers of combinatorial congestion games
- Approximation, Randomization, and Combinatorial Optimization. Algorithms and Techniques
- A unifying tool for bounding the quality of non-cooperative solutions in weighted congestion games
- Potential functions and the inefficiency of equilibria
- Tight bounds for online vector scheduling
- A contraction principle for finite global games
- Variational convergence: approximation and existence of equilibria in discontinuous games
- The convergence of equilibrium strategies of approximating signaling games
- Convergence and Approximation in Potential Games
- When ``better is better than ``best
- Best-response dynamics in combinatorial auctions with item bidding
- Pure Nash equilibria and best-response dynamics in random games
- Complexity and optimality of the best response algorithm in random potential games
- Inefficiency of games with social context
- Congestion games with priority-based scheduling
- On the performance of mildly greedy players in cut games
- Computing better approximate pure Nash equilibria in cut games via semidefinite programming
- Convergence and approximation results for non-cooperative Bayesian games: Learning theorems
- scientific article; zbMATH DE number 1054809 (Why is no real title available?)
- Potential games and well-posedness properties
- Best-response dynamics, playing sequences, and convergence to equilibrium in random games
- The price of anarchy of affine congestion games with similar strategies
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