Essential Players in Cooperative Games with Graph Communication Structure
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Cites work
- Adaptive allocation rules for hypergraph games
- Allocation rules for hypergraph communication situations
- An axiomatization of the disjunctive permission value for games with a permission structure
- Characterizations of the position value for hypergraph communication situations
- Communication situations with asymmetric players.
- Component-wise proportional solutions for communication graph games
- Conference structures and fair allocation rules
- Cooperative games with coalition structures
- Fairness and fairness for neighbors: the difference between the Myerson value and component-wise egalitarian solutions
- Graphs and Cooperation in Games
- scientific article; zbMATH DE number 3078997 (Why is no real title available?)
- On the Position Value for Communication Situations
- The average tree permission value for games with a permission tree
- The average tree solution for cooperative games with communication structure
- The average tree solution for cycle-free graph games
- The average tree value for hypergraph games
- The degree value for games with communication structure
- The Myerson value for union stable structures
- The position value for union stable systems
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