On the Position Value for Communication Situations
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- The position value in communication structures.
- A modified position value for communication situations and its fuzzification
- On the position value for communication situations with fuzzy coalition
- A note on the position value for hypergraph communication situations
- Characterizations of the position value for hypergraph communication situations
- A value for generalized probabilistic communication situations
- The position value and the Myerson value for hypergraph communication situations
- scientific article; zbMATH DE number 67445
- The Banzhaf value and communication situations
- Efficient extensions of communication values
Cited in
(only showing first 100 items - show all)- Implementation of weighted values in hierarchical and horizontal cooperation structures
- A linear proportional effort allocation rule
- Axiomatizations of the Shapley value for games on augmenting systems
- A note on voting
- A value with incomplete communication
- Axioms for the Shapley value on convex geometries
- An axiomatization of the disjunctive permission value for games with a permission structure
- Communication situations with asymmetric players.
- Simple games on closure spaces
- The degree value for games with communication structure
- Efficient extensions of communication values
- Axiomatization of an allocation rule for ordered tree TU-games
- The effects of excluding coalitions
- Luxembourg in the early days of the EEC: null player or not?
- Two-step values for games with two-level communication structure
- The class of ASN-position values. Centrality and consequences of connection failure
- Monotonicity of power in weighted voting games with restricted communication
- An axiomatic characterization of the position value for network situations
- Directed networks, allocation properties and hierarchy formation
- The cg-position value for games on fuzzy communication structures
- The core of games on convex geometries
- Cooperative games on antimatroids
- A simple procedure to compute the nucleolus of \(\Gamma\)-component additive games
- The Myerson value and superfluous supports in union stable systems
- The Myerson value for complete coalition structures
- A probabilistic position value
- Values and potential of games with cooperation structure
- The Myerson value for directed graph games
- The position value and the structures of graphs
- Cooperative games with partial information
- The average tree value for hypergraph games
- Uncertain production environment and communication structure
- Coalitional games for networked controllers with constraints on semivalues: a randomized design approach
- The core of cooperative differential games on networks
- A value for cooperative games with coalition and probabilistic graph structures
- Associated consistency, value and graphs
- Characterizations of the position value for hypergraph communication situations
- A value for communication situations with players having different bargaining abilities
- The Banzhaf value for generalized probabilistic communication situations
- Probabilistic network values
- The average tree solution for cooperative games with communication structure
- Interaction indices for games on combinatorial structures with forbidden coalitions
- Marginality and Myerson values
- Harsanyi power solutions for games on union stable systems
- The \(\chi\) value and team games
- The socially stable core in structured transferable utility games
- The position value is the Myerson value, in a sense
- Shapley value of a cooperative game with fuzzy set of feasible coalitions
- The Banzhaf value as a design tool in coalitional control
- Decomposition of network communication games
- A value for generalized probabilistic communication situations
- Bidding for surplus in network allocation problems
- The average tree solution for cycle-free graph games
- Allocation rules for network games
- A unified approach to the myerson value and the position value
- A note on a value with incomplete communication
- Matching structure and bargaining outcomes in buyer-seller networks
- Values for games with two-level communication structures
- Adaptive allocation rules for hypergraph games
- A core-allocation for a network restricted linear production game
- Component-wise proportional solutions for communication graph games
- A simple bargaining procedure for the Myerson value
- A coalitional control scheme with applications to cooperative game theory
- ON THE COMPLEXITY OF COMPUTING VALUES OF RESTRICTED GAMES
- A solution concept for network games: the role of multilateral interactions
- A note on the position value for hypergraph communication situations
- REWARD FUNCTIONS AND COOPERATIVE GAMES: CHARACTERIZATION AND ECONOMIC APPLICATION
- Cost allocation and communication
- Parameterized fairness axioms on cycle-free graph games
- On the position value for communication situations with fuzzy coalition
- On the position value for special classes of networks
- Multilateral bargaining in networks: on the prevalence of inefficiencies
- Fuzzy Average Tree Solution for Graph Games with Fuzzy Coalitions
- Outside option values for network games
- scientific article; zbMATH DE number 7528221 (Why is no real title available?)
- Networked control design for coalitional schemes using game-theoretic methods
- A bi-average tree solution for probabilistic communication situations with fuzzy coalition.
- Cooperative game as non-additive measure
- scientific article; zbMATH DE number 279295 (Why is no real title available?)
- Harsanyi power solutions for graph-restricted games
- A characterization of the average tree solution for tree games
- Difference between the position value and the myerson value is due to the existence of coalition structures
- THE MARGINAL OPERATORS FOR GAMES ON CONVEX GEOMETRIES
- The Banzhaf value and communication situations
- Average tree solutions and the distribution of Harsanyi dividends
- LINK MONOTONIC ALLOCATION SCHEMES
- Bargaining power in communication networks
- Power surplus solutions for weighted hypergraph communication situations
- The \(\alpha \)-egalitarian Myerson value of games with communication structure
- Comparable axiomatizations of the average tree solution and the Myerson value
- scientific article; zbMATH DE number 7726317 (Why is no real title available?)
- Values for cooperative games with a prior unions and a communication graph based on combined effects
- Average tree solution in multi-agent systems with network structure
- Marginality and the position value
- The probabilistic Harsanyi power solutions for probabilistic graph games
- A system-theoretic model for cooperation, interaction and allocation
- Graph monotonic values
- Essential Players in Cooperative Games with Graph Communication Structure
- Expected values for variable network games
- A new value for communication situations
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