Two-step values for games with two-level communication structure
From MaRDI portal
Recommendations
- An Owen-type value for games with two-level communication structure
- Values for games with two-level communication structures
- Two efficient values of cooperative games with graph structure based on \(\tau\)-values
- A two-step Shapley value for cooperative games with coalition structures
- Two-step Shapley-solidarity value for cooperative games with coalition structure
Cites work
- scientific article; zbMATH DE number 3614541 (Why is no real title available?)
- scientific article; zbMATH DE number 3078997 (Why is no real title available?)
- A characterization of the position value
- A two-step Shapley value for cooperative games with coalition structures
- An Owen-type value for games with two-level communication structure
- Compensations in the Shapley value and the compensation solutions for graph games
- Component efficient solutions in line-graph games with applications
- Cooperative games with coalition structures
- Graphs and Cooperation in Games
- On the Position Value for Communication Situations
- The Owen value applied to games with graph-restricted communication
- The average tree solution for cycle-free graph games
- Two efficient values of cooperative games with graph structure based on \(\tau\)-values
- Value of games with two-layered hypergraphs
- Values for games with two-level communication structures
- Values for rooted-tree and sink-tree digraph games and sharing a river
Cited in
(7)- Solutions for cooperative games with a major player and a hierarchical structure
- Allocation rules for cooperative games with restricted communication and a priori unions based on the Myerson value and the average tree solution
- The weighted Shapley-egalitarian value for cooperative games with a coalition structure
- Two efficient values of cooperative games with graph structure based on \(\tau\)-values
- An Owen-type value for games with two-level communication structure
- Two-level cooperation in network games
- Values for games with two-level communication structures
This page was built for publication: Two-step values for games with two-level communication structure
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q1702838)