Generalized hidden surface removal
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Recommendations
- scientific article; zbMATH DE number 1445393
- Hidden-surface removal in polyhedral cross-sections
- An improved technique for output-sensitive hidden surface removal
- A simple output-sensitive algorithm for hidden surface removal
- scientific article; zbMATH DE number 645771
- Repetitive Hidden Surface Removal for Polyhedra
- Hidden surface removal for rectangles
- Hidden surface removal for \(c\)-oriented polyhedra
- On circularly-hidden surface removal.
Cites work
- Better lower bounds on detecting affine and spherical degeneracies
- Efficient hidden surface removal for objects with small union size
- Efficient ray shooting and hidden surface removal
- Hidden surface removal for \(c\)-oriented polyhedra
- Hidden surface removal for rectangles
- scientific article; zbMATH DE number 4032498 (Why is no real title available?)
- scientific article; zbMATH DE number 177849 (Why is no real title available?)
- Linear-time algorithms for visibility and shortest path problems inside triangulated simple polygons
- Lines in space: Combinatorics and algorithms
- New algorithms for special cases of the hidden line elimination problem
- New Upper Bounds in Klee’s Measure Problem
- Nonlinearity of Davenport-Schinzel sequences and of generalized path compression schemes
- On a class of O(n^2) problems in computational geometry
- Ray shooting, depth orders and hidden surface removal
- Triangulating a simple polygon in linear time
- Visibility and intersection problems in plane geometry
Cited in
(10)- Efficient hidden surface removal for objects with small union size
- On circularly-hidden surface removal.
- Finding lighted surface parts of polygonal surface in parallel light flux
- A simple output-sensitive algorithm for hidden surface removal
- THE OBJECT COMPLEXITY MODEL FOR HIDDEN-SURFACE REMOVAL
- scientific article; zbMATH DE number 1445393 (Why is no real title available?)
- TERRAIN VISIBILITY WITH MULTIPLE VIEWPOINTS
- A space-optimal hidden surface removal algorithm for iso-oriented rectangles
- Minimizing visible edges in polyhedra
- Merging visibility maps
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