Jayson Lynch

From MaRDI portal



List of research outcomes

This list is not complete and representing at the moment only items from zbMATH Open and arXiv. We are working on additional sources - please check back here soon!

PublicationDate of PublicationType
Reconfiguration of non-crossing spanning trees
Journal of Computational Geometry
2024-12-19Paper
Optimal-area visibility representations of outer-1-plane graphs
Journal of Computational Geometry
2024-10-18Paper
Lower bounds on retroactive data structures2024-09-11Paper
Pushing blocks via checkable gadgets: PSPACE-completeness of push-1f and block/box dude2024-05-16Paper
The Legend of Zelda: the complexity of mechanics
(available as arXiv preprint)
2024-04-09Paper
The Legend of Zelda: the complexity of mechanics2024-04-09Paper
Characterizing the decidability of finite state automata team games with communication
(available as arXiv preprint)
2024-02-08Paper
Characterizing the decidability of finite state automata team games with communication2024-02-08Paper
scientific article; zbMATH DE number 7788634 (Why is no real title available?)2024-01-15Paper
Traversability, reconfiguration, and reachability in the gadget framework
Algorithmica
2023-11-17Paper
Arithmetic Expression Construction.
(available as arXiv preprint)
2023-11-14Paper
Recursed Is Not Recursive: A Jarring Result
(available as arXiv preprint)
2023-11-14Paper
When Can You Tile an Integer Rectangle with Integer Squares?2023-08-29Paper
Trains, games, and complexity: 0/1/2-player motion planning through input/output gadgets
Theoretical Computer Science
2023-08-01Paper
Negative instance for the edge patrolling beacon problem
(available as arXiv preprint)
2023-03-31Paper
Tatamibari is NP-complete2023-02-07Paper
Walking through doors is hard, even without staircases: proving PSPACE-hardness via planar assemblies of door gadgets2023-02-07Paper
scientific article; zbMATH DE number 7650410 (Why is no real title available?)
(available as arXiv preprint)
2023-02-03Paper
This Game Is Not Going To Analyze Itself2023-02-02Paper
PSPACE-completeness of reversible deterministic systems
(available as arXiv preprint)
2022-12-09Paper
Trains, games, and complexity: 0/1/2-player motion planning through input/output gadgets
(available as arXiv preprint)
2022-07-13Paper
Traversability, reconfiguration, and reachability in the gadget framework
(available as arXiv preprint)
2022-07-13Paper
Optimal-area visibility representations of outer-1-plane graphs
(available as arXiv preprint)
2022-07-01Paper
Snipperclips: cutting tools into desired polygons using themselves
Computational Geometry
2021-09-17Paper
Continuous flattening of all polyhedral manifolds using countably infinite creases
Computational Geometry
2021-09-17Paper
Fine-grained I/O complexity via reductions: new lower bounds, faster algorithms, and a time hierarchy
(available as arXiv preprint)
2021-06-15Paper
Generalized LR-drawings of trees2021-05-14Paper
Cooperating in video games? Impossible! Undecidability of team multiplayer games
Theoretical Computer Science
2020-09-03Paper
Who witnesses The Witness? Finding witnesses in The Witness is hard and sometimes impossible
Theoretical Computer Science
2020-09-03Paper
Computational complexity of motion planning of a robot through simple gadgets
(available as arXiv preprint)
2020-08-11Paper
The computational complexity of Portal and other 3D video games
(available as arXiv preprint)
2020-08-11Paper
Who witnesses The Witness? Finding witnesses in The Witness is hard and sometimes impossible
(available as arXiv preprint)
2020-08-11Paper
Cooperating in video games? Impossible! Undecidability of team multiplayer games2020-08-11Paper
Escaping a Polygon2020-07-17Paper
Cookie clicker
Graphs and Combinatorics
2020-04-03Paper
Cookie clicker
Graphs and Combinatorics
2020-04-03Paper
Pachinko
Computational Geometry
2018-02-19Paper
Pachinko
Computational Geometry
2018-02-19Paper
Who needs crossings? Hardness of plane graph rigidity2018-01-30Paper
Push-pull block puzzles are hard
Lecture Notes in Computer Science
2017-07-21Paper
Push-pull block puzzles are hard
Lecture Notes in Computer Science
2017-07-21Paper
Minimal forcing sets for 1D origami2017-03-18Paper
Mario Kart is hard
Lecture Notes in Computer Science
2017-02-01Paper
Dissection with the fewest pieces is hard, even to approximate
Lecture Notes in Computer Science
2017-02-01Paper
Toward an energy efficient language and compiler for (partially) reversible algorithms
Reversible Computation
2016-08-10Paper
Energy-efficient algorithms
Proceedings of the 2016 ACM Conference on Innovations in Theoretical Computer Science
2016-04-15Paper
Folding equilateral plane graphs
International Journal of Computational Geometry & Applications
2015-12-22Paper
Folding equilateral plane graphs
Algorithms and Computation
2011-12-16Paper
Super Guarding and Dark Rays in Art Galleries
(available as arXiv preprint)
N/APaper


Research outcomes over time


This page was built for person: Jayson Lynch