| Publication | Date of Publication | Type |
|---|
Reconfiguration of non-crossing spanning trees Journal of Computational Geometry | 2024-12-19 | Paper |
Optimal-area visibility representations of outer-1-plane graphs Journal of Computational Geometry | 2024-10-18 | Paper |
| Lower bounds on retroactive data structures | 2024-09-11 | Paper |
| Pushing blocks via checkable gadgets: PSPACE-completeness of push-1f and block/box dude | 2024-05-16 | Paper |
The Legend of Zelda: the complexity of mechanics (available as arXiv preprint) | 2024-04-09 | Paper |
| The Legend of Zelda: the complexity of mechanics | 2024-04-09 | Paper |
Characterizing the decidability of finite state automata team games with communication (available as arXiv preprint) | 2024-02-08 | Paper |
| Characterizing the decidability of finite state automata team games with communication | 2024-02-08 | Paper |
| scientific article; zbMATH DE number 7788634 (Why is no real title available?) | 2024-01-15 | Paper |
Traversability, reconfiguration, and reachability in the gadget framework Algorithmica | 2023-11-17 | Paper |
Arithmetic Expression Construction. (available as arXiv preprint) | 2023-11-14 | Paper |
Recursed Is Not Recursive: A Jarring Result (available as arXiv preprint) | 2023-11-14 | Paper |
| When Can You Tile an Integer Rectangle with Integer Squares? | 2023-08-29 | Paper |
Trains, games, and complexity: 0/1/2-player motion planning through input/output gadgets Theoretical Computer Science | 2023-08-01 | Paper |
Negative instance for the edge patrolling beacon problem (available as arXiv preprint) | 2023-03-31 | Paper |
| Tatamibari is NP-complete | 2023-02-07 | Paper |
| Walking through doors is hard, even without staircases: proving PSPACE-hardness via planar assemblies of door gadgets | 2023-02-07 | Paper |
scientific article; zbMATH DE number 7650410 (Why is no real title available?) (available as arXiv preprint) | 2023-02-03 | Paper |
| This Game Is Not Going To Analyze Itself | 2023-02-02 | Paper |
PSPACE-completeness of reversible deterministic systems (available as arXiv preprint) | 2022-12-09 | Paper |
Trains, games, and complexity: 0/1/2-player motion planning through input/output gadgets (available as arXiv preprint) | 2022-07-13 | Paper |
Traversability, reconfiguration, and reachability in the gadget framework (available as arXiv preprint) | 2022-07-13 | Paper |
Optimal-area visibility representations of outer-1-plane graphs (available as arXiv preprint) | 2022-07-01 | Paper |
Snipperclips: cutting tools into desired polygons using themselves Computational Geometry | 2021-09-17 | Paper |
Continuous flattening of all polyhedral manifolds using countably infinite creases Computational Geometry | 2021-09-17 | Paper |
Fine-grained I/O complexity via reductions: new lower bounds, faster algorithms, and a time hierarchy (available as arXiv preprint) | 2021-06-15 | Paper |
| Generalized LR-drawings of trees | 2021-05-14 | Paper |
Cooperating in video games? Impossible! Undecidability of team multiplayer games Theoretical Computer Science | 2020-09-03 | Paper |
Who witnesses The Witness? Finding witnesses in The Witness is hard and sometimes impossible Theoretical Computer Science | 2020-09-03 | Paper |
Computational complexity of motion planning of a robot through simple gadgets (available as arXiv preprint) | 2020-08-11 | Paper |
The computational complexity of Portal and other 3D video games (available as arXiv preprint) | 2020-08-11 | Paper |
Who witnesses The Witness? Finding witnesses in The Witness is hard and sometimes impossible (available as arXiv preprint) | 2020-08-11 | Paper |
| Cooperating in video games? Impossible! Undecidability of team multiplayer games | 2020-08-11 | Paper |
| Escaping a Polygon | 2020-07-17 | Paper |
Cookie clicker Graphs and Combinatorics | 2020-04-03 | Paper |
Cookie clicker Graphs and Combinatorics | 2020-04-03 | Paper |
Pachinko Computational Geometry | 2018-02-19 | Paper |
Pachinko Computational Geometry | 2018-02-19 | Paper |
| Who needs crossings? Hardness of plane graph rigidity | 2018-01-30 | Paper |
Push-pull block puzzles are hard Lecture Notes in Computer Science | 2017-07-21 | Paper |
Push-pull block puzzles are hard Lecture Notes in Computer Science | 2017-07-21 | Paper |
| Minimal forcing sets for 1D origami | 2017-03-18 | Paper |
Mario Kart is hard Lecture Notes in Computer Science | 2017-02-01 | Paper |
Dissection with the fewest pieces is hard, even to approximate Lecture Notes in Computer Science | 2017-02-01 | Paper |
Toward an energy efficient language and compiler for (partially) reversible algorithms Reversible Computation | 2016-08-10 | Paper |
Energy-efficient algorithms Proceedings of the 2016 ACM Conference on Innovations in Theoretical Computer Science | 2016-04-15 | Paper |
Folding equilateral plane graphs International Journal of Computational Geometry & Applications | 2015-12-22 | Paper |
Folding equilateral plane graphs Algorithms and Computation | 2011-12-16 | Paper |
Super Guarding and Dark Rays in Art Galleries (available as arXiv preprint) | N/A | Paper |