Parallel methods for visibility and shortest-path problems in simple polygons
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Visibility problems for simple polygons are intensively studied in computational geometry, usually by means of visibility graphs and shortest-paths trees. The authors introduce a new data structure called stratified decomposition tree which allows to answer effectively shortes path queries in a simple polygon. This is a main tool for deriving a number of parallel algorithms, all running in \(O(\log n)\) time on CREW PRAM. This is an improvement over \(O(\log^ 2n)\) existing algorithms.
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Cites work
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- Line-segment intersection reporting in parallel
- Linear-time algorithms for visibility and shortest path problems inside triangulated simple polygons
- Maintenance of configurations in the plane
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- Parallel algorithms for shortest path problems in polygons
- Parallel computational geometry
- Parallel Prefix Computation
- Parallel triangulation of a polygon in two calls to the trapezoidal map
- Stabbing line segments
- Triangulating a polygon in parallel
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- Visibility and intersection problems in plane geometry
Cited in
(11)- Solving visibility and separability problems on a mesh-of-processors
- Parallel algorithms for shortest path problems in polygons
- An addendum to parallel methods for visibility and shortest-path problems in simple polygons
- scientific article; zbMATH DE number 3866618 (Why is no real title available?)
- OPTIMAL MESH ALGORITHMS FOR PROXIMITY AND VISIBILITY PROBLEMS IN SIMPLE POLYGONS*
- Parallelizing an Algorithm for Visibility on Polyhedral Terrain
- Determining Weak Visibility of a Polygon from an Edge in Parallel
- AN OPTIMAL PARALLEL ALGORITHM FOR DETECTING WEAK VISIBILITY OF A SIMPLE POLYGON
- Scalable algorithms for bichromatic line segment intersection problems on Coarse Grained Multicomputers
- Minimizing Distance-to-Sight in Polygonal Domains
- scientific article; zbMATH DE number 278832 (Why is no real title available?)
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