The evolutionary public goods game model with punishment mechanism in an activity-driven network
DOI10.1016/J.CHAOS.2019.04.015zbMATH Open1448.91037OpenAlexW2938404809MaRDI QIDQ2213630FDOQ2213630
Dun Han, Dandan Li, Shuting Yan
Publication date: 2 December 2020
Published in: Chaos, Solitons and Fractals (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.chaos.2019.04.015
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public goods gameantisocial punishmentactivity driven networkmaximal cost of punishmentmaximal fine of punishment
Evolutionary games (91A22) Games involving graphs (91A43) Experimental studies (91A90) Public goods (91B18)
Cites Work
- Leaving the loners alone: evolution of cooperation in the presence of antisocial punishment
- Effectiveness of conditional punishment for the evolution of public cooperation
- Punishment does not promote cooperation under exploration dynamics when anti-social punishment is possible
- Evolution of altruistic punishment in heterogeneous populations
- Incomplete information and incentives to free ride
- Effects of compassion on the evolution of cooperation in spatial social dilemmas
Cited In (9)
- Dynamical analysis of the SIS epidemic model in cluster events
- The spatial inheritance enhances cooperation in weak prisoner's dilemmas with agents' exponential lifespan
- The interplay of behaviors and attitudes in public goods game considering environmental investment
- On prisoner's dilemma game with psychological bias and memory learning
- The impact of labor subsidy, taxation and corruption on individual behavior
- Dynamic scale return coefficient with environmental feedback promotes cooperation in spatial public goods game
- A generalized public goods game model based on Nash bargaining
- Between local and global strategy updating in public goods game
- Punishment and feedback mechanism for the evolution game on small-world network based on varying topology
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