Star-quadtrees and guard-quadtrees: I/O-efficient indexes for fat triangulations and low-density planar subdivisions
The authors present improved and simplified algorithms for map overlay, point location and range searching in an external memory for fat triangulations and low-density subdivisions. These are based on a quadtree which is defined to ensure that each leaf intersects only a constant number of edges of the subdivision. The authors also compare their results with the corresponding results given by \textit{L. Arge, D. E. Vengroff} and \textit{J. S. Vitter} [Algorithmica 47, 1--25 (2007; Zbl 1107.68118); and \textit{A. Crauser, P. Ferragina, K. Mehlhorn, U. Meyer} and \textit{E. A. Ramos} [Comput. Geom. Theory Appl. 11, 305--337 (2001; Zbl 1074.68669)].
- An effective way to represent quadtrees
- Approximate Range Searching in External Memory
- Approximate range searching using binary space partitions
- Cache-oblivious algorithms
- Cache-Oblivious B-Trees
- Cache-Oblivious Red-Blue Line Segment Intersection
- Computational geometry. Algorithms and applications.
- External-memory algorithms for processing line segments in geographic information systems
- Foundations of multidimensional and metric data structures.
- FSTTCS 2005: Foundations of Software Technology and Theoretical Computer Science
- scientific article; zbMATH DE number 2086622 (Why is no real title available?)
- scientific article; zbMATH DE number 2086641 (Why is no real title available?)
- scientific article; zbMATH DE number 2119642 (Why is no real title available?)
- I/O-efficient dynamic planar point location
- Introduction to algorithms
- RANDOMIZED EXTERNAL-MEMORY ALGORITHMS FOR LINE SEGMENT INTERSECTION AND OTHER GEOMETRIC PROBLEMS
- Realistic input models for geometric algorithms
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