Algorithms for cautious reasoning in games
A \textit{cautious} player in a noncooperative game takes into account all the strategies of the other players, even if they seem unlikely to be chosen. The question is what action should such player choose. Epistemic treatments of this problem make the outcome dependent on the reasoning process of the players. Several procedures yield a solution under different assumptions on the epistemic states of the players. In this paper algorithms are used to model such reasoning processes in which each player's preferences over her own strategies are completed by eliminating \textit{likelihood orderings} (ordered partitions of the strategies of the other players). These algorithms allow the comparison among well known solutions to the problem, like \textit{iterated admissibility}, \textit{proper rationalizability} and \textit{full permissibility}, providing a sufficient condition under which differences emerge among the different solutions. The algorithms are used to analyze an interesting example, namely a bilateral commitment bargaining game. It is shown, by means of the algorithms, that different solution notions prescribe different actions.
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- scientific article; zbMATH DE number 177098 (Why is no real title available?)
- An algorithm for proper rationalizability
- Epistemic foundation of the backward induction paradox
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