Synthesis of fault-tolerant embedded systems using games: from theory to practice
DOI10.1007/978-3-642-18275-4_10zbMATH Open1317.68130OpenAlexW3139526736MaRDI QIDQ3075475FDOQ3075475
Authors: Chih-Hong Cheng, Harald Rueß, Alois Knoll, Christian Buckl
Publication date: 15 February 2011
Published in: Lecture Notes in Computer Science (Search for Journal in Brave)
Full work available at URL: http://mediatum.ub.tum.de/doc/1287145/document.pdf
Recommendations
- Synthesis of fault-tolerant distributed systems
- Automating the addition of fault tolerance with discrete controller synthesis
- Mechanical Verification of Automatic Synthesis of Fault-Tolerant Programs
- Symbolic synthesis of masking fault-tolerant distributed programs
- Synthesizing masking fault-tolerant systems from deontic specifications
Applications of game theory (91A80) Models and methods for concurrent and distributed computing (process algebras, bisimulation, transition nets, etc.) (68Q85)
Cites Work
Cited In (6)
- Automating the addition of fault tolerance with discrete controller synthesis
- Fault tolerance in large games
- On tolerance of discrete systems with respect to transition perturbations
- Synthesizing robust systems
- Synthesizing masking fault-tolerant systems from deontic specifications
- Safe environmental envelopes of discrete systems
Uses Software
This page was built for publication: Synthesis of fault-tolerant embedded systems using games: from theory to practice
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q3075475)