Fault tolerance in large games
From MaRDI portal
Publication:2016249
DOI10.1016/J.GEB.2013.06.007zbMATH Open1294.91020OpenAlexW2087005894MaRDI QIDQ2016249FDOQ2016249
Publication date: 19 June 2014
Published in: Games and Economic Behavior (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.geb.2013.06.007
Cites Work
- Title not available (Why is that?)
- Title not available (Why is that?)
- Coalition-proof Nash equilibria. I: Concepts
- A Further Generalization of the Kakutani Fixed Point Theorem, with Application to Nash Equilibrium Points
- Fault Tolerant Implementation
- Reaching Agreement in the Presence of Faults
- Distributed computing meets game theory
- Large Robust Games
- Congestion games with malicious players
- Collusive dominant-strategy truthfulness
- Coalition-proof equilibrium
- When selfish meets evil
- Lower Bounds on Implementing Robust and Resilient Mediators
- Partial exposure in large games
- Distributed games
- Asymptotic expansions for sums of nonidentically distributed Bernoulli random variables
- A computer scientist looks at game theory.
- Pivotal players and the characterization of influence
- Multiagent Learning in Large Anonymous Games
Cited In (13)
- Title not available (Why is that?)
- Incentive-based fault-tolerant cooperative payoff design in weakly acyclic games
- Large strategic dynamic interactions
- PPAD-complete pure approximate Nash equilibria in Lipschitz games
- Independent mistakes in large games
- Partial exposure in large games
- Hotelling games in fault-prone settings
- Recent studies of agent incentives in Internet resource allocation and pricing
- PPAD-complete approximate pure Nash equilibria in Lipschitz games
- Beyond dominance and Nash: ranking equilibria by critical mass
- Multi-round cooperative search games with multiple players
- Recent studies of agent incentives in internet resource allocation and pricing
- Incentive-based fault tolerant control of evolutionary matrix games
Recommendations
- Approximate Cores of Large Games π π
- Large games: Fair and stable outcomes π π
- Stable cores of large games π π
- Independent mistakes in large games π π
- Hotelling games in fault-prone settings π π
- Synthesis of Fault-Tolerant Embedded Systems Using Games: From Theory to Practice π π
- Title not available (Why is that?) π π
- Title not available (Why is that?) π π
This page was built for publication: Fault tolerance in large games
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q2016249)