Cooperation in one machine scheduling
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Publication:3142152
DOI10.1007/BF01414208zbMATH Open0797.90042MaRDI QIDQ3142152FDOQ3142152
Rajendra Prasad, Jos Potters, Stef Tijs, Bart Veltman, Imma J. Curiel
Publication date: 6 December 1993
Published in: ZOR - Methods and Models of Operations Research (Search for Journal in Brave)
Recommendations
- Cooperative scheduling between two single machines
- Scheduling with job delivery coordination on single machine
- Multi-agent single machine scheduling
- Coordination mechanisms for parallel machine scheduling
- Cooperation in Multi-organization Scheduling
- An almost ideal coordination mechanism for unrelated machine scheduling
- An almost ideal coordination mechanism for unrelated machine scheduling
- Optimal coordination mechanisms for unrelated machine scheduling
- Efficient coordination mechanisms for unrelated machine scheduling
Deterministic scheduling theory in operations research (90B35) Combinatorial optimization (90C27) Cooperative games (91A12) Applications of game theory (91A80)
Cites Work
- Sequencing games
- Traveling salesman games
- The assignment game. I: The core
- Minimum cost spanning tree games
- On the core of linear production games
- Game Theory and Cost Allocation Problems
- Totally Balanced Games and Games of Flow
- The \(\tau\)-value, the core and semiconvex games
- Permutation games: Another class of totally balanced games
Cited In (23)
- Multi-stage sequencing situations
- Balancedness of sequencing games with multiple parallel machines
- \(\Gamma\)-component additive games
- On the convexity of step out-step in sequencing games
- On interactive sequencing situations with exponential cost functions
- Games with a local permission structure: separation of authority and value generation
- The stable gain splitting rule for sequencing situations
- On the convexity of games corresponding to sequencing situations with due dates.
- Step out-step in sequencing games
- Networks, Communication and Hierarchy: Applications to Cooperative Games
- Batch sequencing and cooperation
- Job scheduling, cooperation, and control
- Cooperative sequencing games with position-dependent learning effect
- Shapley value for parallel machine sequencing situation without initial order
- Operations research games: A survey. (With comments and rejoinder)
- Political power on a line graph
- Open shop scheduling games
- Component efficient solutions in line-graph games with applications
- Generalized additive games
- Queueing games with an endogenous number of machines
- Restricted component additive games
- Sequencing situations with position-dependent effects under cooperation
- Partitioning sequencing situations and games
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