Algorithms for Omega-Regular Games with Imperfect Information
DOI10.1007/11874683_19zbMATH Open1225.91012OpenAlexW2106923343WikidataQ59446798 ScholiaQ59446798MaRDI QIDQ3613344FDOQ3613344
Authors: Krishnendu Chatterjee, Laurent Doyen, Thomas A. Henzinger, Jean-François Raskin
Publication date: 12 March 2009
Published in: Computer Science Logic (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/11874683_19
Recommendations
Applications of game theory (91A80) 2-person games (91A05) Specification and verification (program logics, model checking, etc.) (68Q60) Games involving graphs (91A43)
Cited In (26)
- Information tracking in games on graphs
- Compositional Control Synthesis for Partially Observable Systems
- Uniform strategies, rational relations and jumping automata
- Asynchronous \(\omega\)-regular games with partial information
- A survey of stochastic \(\omega \)-regular games
- What is decidable about partially observable Markov decision processes with \(\omega\)-regular objectives
- Timed Control with Observation Based and Stuttering Invariant Strategies
- Looking at mean payoff through foggy windows
- Computing Weakest Strategies for Safety Games of Imperfect Information
- Compositional and symbolic synthesis of reactive controllers for multi-agent systems
- Model-checking games for logics of imperfect information
- CEGAR for compositional analysis of qualitative properties in Markov decision processes
- Synthesis with privacy against an observer
- Graph Games and Reactive Synthesis
- Latticed-LTL synthesis in the presence of noisy inputs
- Title not available (Why is that?)
- A GENERAL NOTION OF UNIFORM STRATEGIES
- The Effect of Tossing Coins in Omega-Automata
- Strategy logic
- Strategy construction for parity games with imperfect information
- Probabilistic Acceptors for Languages over Infinite Words
- Game-based Synthesis of Distributed Controllers for Sampled Switched Systems
- Efficient Algorithms for Omega-Regular Energy Games
- Hybrid Systems: Computation and Control
- Algorithms for Omega-Regular Games with Imperfect Information
- Minimum Attention Controller Synthesis for Omega-Regular Objectives
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