“Lion and Man”: Upper and Lower Bounds
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Publication:4024317
DOI10.1287/IJOC.4.4.447zbMATH Open0764.90105OpenAlexW2139676984MaRDI QIDQ4024317FDOQ4024317
Authors: L. Alonso, Arthur S. Goldstein, Edward M. Reingold
Publication date: 25 February 1993
Published in: ORSA Journal on Computing (Search for Journal in Brave)
Full work available at URL: https://semanticscholar.org/paper/081e4ef745de8cbd4a665b4e0ee214c13850c3fa
Recommendations
Differential games (aspects of game theory) (91A23) Positional games (pursuit and evasion, etc.) (91A24)
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- \(k\)-capture in multiagent pursuit evasion, or the lion and the hyenas
- Generalized `Lion \& Man' game of R. Rado
- Approximate capture in Gromov-Hausdorff close spaces
- Smarter Lions: efficient cooperative pursuit in general bounded arenas
- Lion and man game in compact spaces
- Equal-speed pursuit and evasion on manifolds
- Lion and man -- can both win?
- The lion and man problem - revisited
- ``Lion-man game and the fixed point property in Hilbert spaces
- The lion and man game on polyhedral surfaces with obstacles
- A framework for pursuit evasion games in
- Capture bounds for visibility-based pursuit evasion
- A uniform betweenness property in metric spaces and its role in the quantitative analysis of the ``lion-man game
- Offline variants of the ``lion and man problem: some problems and techniques for measuring crowdedness and for safe path planning
- Bounds for cops and robber pursuit
- A discrete-time pursuit-evasion game in convex polygonal environments
- A leapfrog strategy for pursuit-evasion in a polygonal environment
- Lions and contamination, triangular grids, and Cheeger constants
- How many lions are needed to clear a grid?
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