Smarter Lions: efficient cooperative pursuit in general bounded arenas
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Publication:5111067
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- A framework for pursuit evasion games in
- A game of cops and robbers
- A pursuit-evasion problem on a grid
- A time-dependent Hamilton-Jacobi formulation of reachable sets for continuous dynamic games
- An efficient algorithm for a visibility-based surveillance-evasion game
- Capture pursuit games on unbounded domains
- Cooperative pursuit with Voronoi partitions
- Cops and robbers in graphs with large girth and Cayley graphs
- Decomposition of differential games with multiple targets
- Efficient path planning algorithms in reach-avoid problems
- Games and dynamic games
- Incremental sampling-based algorithms for a class of pursuit-evasion games
- Lion and Man: The Boundary Constraint
- Lion and Man: The General Case
- Multiplayer Reach-Avoid Games via Pairwise Outcomes
- Note on a pursuit game played on graphs
- On a pursuit game on Cayley graphs
- Optimal Coordinated Motions of Multiple Agents Moving on a Plane
- Optimal pursuit with countably many pursuers and one evader
- Randomized Pursuit-Evasion in Graphs
- Solution of David Gale's lion and man problem
- The Lion and the Christian, and Other Pursuit and Evasion Games
- The complexity of pursuit on a graph
- The lion and man problem - revisited
- “Lion and Man”: A Postscript
- “Lion and Man”: Upper and Lower Bounds
Cited in
(8)- \(k\)-capture in multiagent pursuit evasion, or the lion and the hyenas
- Collaborating and Learning Predators on a Pursuit Scenario
- A capture problem in Brownian motion and eigenvalues of spherical domains
- Capture pursuit games on unbounded domains
- Lion pride optimizer: an optimization algorithm inspired by lion pride behavior
- Visibility-based pursuit-evasion with bounded speed
- Reach-avoid games with two heterogeneous defenders and one attacker
- Cooperative target protection from a superior attacker
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