Robustness and sample complexity of model-based MARL for general-sum Markov games

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Abstract: Multi-agent reinforcement learning (MARL) is often modeled using the framework of Markov games (also called stochastic games or dynamic games). Most of the existing literature on MARL concentrates on zero-sum Markov games but is not applicable to general-sum Markov games. It is known that the best-response dynamics in general-sum Markov games are not a contraction. Therefore, different equilibria in general-sum Markov games can have different values. Moreover, the Q-function is not sufficient to completely characterize the equilibrium. Given these challenges, model based learning is an attractive approach for MARL in general-sum Markov games. In this paper, we investigate the fundamental question of emph{sample complexity} for model-based MARL algorithms in general-sum Markov games. We show two results. We first use Hoeffding inequality based bounds to show that ildemathcalO((1−gamma)−4alpha−2) samples per state-action pair are sufficient to obtain a alpha-approximate Markov perfect equilibrium with high probability, where gamma is the discount factor, and the ildemathcalO(cdot) notation hides logarithmic terms. We then use Bernstein inequality based bounds to show that ildemathcalO((1−gamma)−1alpha−2) samples are sufficient. To obtain these results, we study the robustness of Markov perfect equilibrium to model approximations. We show that the Markov perfect equilibrium of an approximate (or perturbed) game is always an approximate Markov perfect equilibrium of the original game and provide explicit bounds on the approximation error. We illustrate the results via a numerical example.




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