Care and anger motives in social dilemmas
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Publication:6176319
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Cites work
- A Theory of Fairness, Competition, and Cooperation
- A theory of reciprocity
- A theory of sequential reciprocity
- A tractable model of reciprocity and fairness
- Are people conditionally cooperative? Evidence from a public goods experiment
- Can priming cooperation increase public good contributions?
- Cooperation in experimental games of strategic complements and substitutes
- Dictator game giving: Rules of fairness versus acts of kindness
- Frustration and anger in the ultimatum game: an experiment
- Frustration, aggression, and anger in leader-follower games
- Game theory and the humanities. Bridging two worlds.
- Motives and comprehension in a public goods game with induced emotions
- Social proximity and the erosion of norm compliance
- The framing of decisions and the psychology of choice
- Understanding Social Preferences with Simple Tests
Cited in
(9)- Inequalities between others do matter: evidence from multiplayer dictator games
- Watching eyes and living up to expectations: unkind, not kind, eyes increase first mover cooperation in a sequential prisoner's dilemma
- Frustration, aggression, and anger in leader-follower games
- Social motives vs. social influence: an experiment on interdependent time preferences
- Motives and comprehension in a public goods game with induced emotions
- Social motives and expectations in one-shot asymmetric prisoner's dilemmas
- The `spite' dilemma: spite or no spite, is there a dilemma?
- Fairness, spite, and intentions: testing different motives behind punishment in a prisoners' dilemma game
- Anger management: aggression and punishment in the provision of public goods
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