A decomposition algorithm for N-player games
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Cites work
- scientific article; zbMATH DE number 3177183 (Why is no real title available?)
- scientific article; zbMATH DE number 3332061 (Why is no real title available?)
- A continuation method for Nash equilibria in structured games
- A global Newton method to compute Nash equilibria.
- Computing Nash equilibria by iterated polymatrix approximation
- Equilibrium Points of Bimatrix Games
- Hard-to-Solve Bimatrix Games
- On the Linear Independence of Multivariate B-Splines, I. Triangulations of Simploids
- Some Combinatorial Lemmas in Topology
- Structure theorems for game trees
- The Linear Complementarity Problem
Cited in
(13)- On Decomposed Subspaces of Finite Games
- A direct reduction from \(k\)-player to 2-player approximate Nash equilibrium
- Decomposition of games with non-empty core into veto-controlled simple games
- Global Newton method for stochastic games
- Decomposition algorithms for some deterministic and two-stage stochastic single-leader multi-follower games
- A differentiable path-following method to compute subgame perfect equilibria in stationary strategies in robust stochastic games and its applications
- Computing approximate Nash equilibria in polymatrix games
- Complementarity enhanced Nash's mappings and differentiable homotopy methods to select perfect equilibria
- scientific article; zbMATH DE number 665580 (Why is no real title available?)
- A variant of Harsanyi's tracing procedures to select a perfect equilibrium in normal form games
- Existence of perfect equilibria: a direct proof
- A survey on decomposition of finite strategic-form games
- A computational method for solving \(n\)-person game
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