Computing Nash equilibria by iterated polymatrix approximation
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Publication:953636
DOI10.1016/S0165-1889(03)00108-8zbMATH Open1200.91019MaRDI QIDQ953636FDOQ953636
Authors: Srihari Govindan, Robert Wilson
Publication date: 6 November 2008
Published in: Journal of Economic Dynamics and Control (Search for Journal in Brave)
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Approximation methods and heuristics in mathematical programming (90C59) Methods of quasi-Newton type (90C53) Noncooperative games (91A10) (n)-person games, (n>2) (91A06)
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Cited In (35)
- Towards a black-box solver for finite games: computing all equlibria with gambit and PHCpack
- Partially observable game-theoretic agent programming in Golog
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- Zero-sum polymatrix games with link uncertainty: a Dempster-Shafer theory solution
- A differentiable homotopy method to compute perfect equilibria
- A global Newton method to compute Nash equilibria.
- Equilibrium tracing in strategic-form games
- Action-graph games
- Game Theory Explorer: software for the applied game theorist
- Title not available (Why is that?)
- Complementarity enhanced Nash's mappings and differentiable homotopy methods to select perfect equilibria
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- Computing approximate Nash equilibria in polymatrix games
- Finding multiple Nash equilibria via machine learning-supported Gröbner bases
- Homotopy methods to compute equilibria in game theory
- The Zero Regrets Algorithm: Optimizing over Pure Nash Equilibria via Integer Programming
- Smoothing techniques for computing Nash equilibria of sequential games
- Simple search methods for finding a Nash equilibrium
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- A proximal/gradient approach for computing the Nash equilibrium in controllable Markov games
- A dynamic homotopy interpretation of the logistic quantal response equilibrium correspondence
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