Computing Nash equilibria by iterated polymatrix approximation
From MaRDI portal
Publication:953636
DOI10.1016/S0165-1889(03)00108-8zbMath1200.91019MaRDI QIDQ953636
Srihari Govindan, Robert Wilson
Publication date: 6 November 2008
Published in: Journal of Economic Dynamics \& Control (Search for Journal in Brave)
Noncooperative games (91A10) Methods of quasi-Newton type (90C53) Approximation methods and heuristics in mathematical programming (90C59) (n)-person games, (n>2) (91A06)
Related Items (15)
The Polymatrix Gap Conjecture ⋮ A decomposition algorithm for \(N\)-player games ⋮ Homotopy methods to compute equilibria in game theory ⋮ A global Newton method to compute Nash equilibria. ⋮ Automated equilibrium analysis of \(2\times 2\times 2\) games ⋮ Multiple oracle algorithm to solve continuous games ⋮ Action-graph games ⋮ On perfect Nash equilibria of polymatrix games ⋮ A differentiable homotopy method to compute perfect equilibria ⋮ Computing approximate Nash equilibria in polymatrix games ⋮ A dynamic homotopy interpretation of the logistic quantal response equilibrium correspondence ⋮ Zero-sum polymatrix games with link uncertainty: a Dempster-Shafer theory solution ⋮ Partially observable game-theoretic agent programming in Golog ⋮ Complementarity enhanced Nash's mappings and differentiable homotopy methods to select perfect equilibria ⋮ Game Theory Explorer: software for the applied game theorist
Cites Work
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- A course in triangulations for solving equations with deformations
- Further remarks on the global Newton method
- The tracing procedure: A Bayesian approach to defining a solution for n- person noncooperative games
- A convergent process of price adjustment and global Newton methods
- New maximal numbers of equilibria in bimatrix games
- A global Newton method to compute Nash equilibria.
- Quantal response equilibria for normal form games
- General equilibrium models and homotopy methods
- A Bound on the Proportion of Pure Strategy Equilibria in Generic Games
- A procedure for finding Nash equilibria in bi-matrix games
- Equivalence of LCP and PLS
- Computation of economic equilibria by a sequence of linear complementarity problems
- The Solution of Systems of Piecewise Linear Equations
- Computing Simply Stable Equilibria
- Bayesian Equilibria of Finite Two-Person Games with Incomplete Information
- Finding a Nash equilibrium in noncooperativeN-person games by solving a sequence of linear stationary point problems
- Structure theorems for game trees
- On the Strategic Stability of Equilibria
- Equilibrium Points of Bimatrix Games
- Bimatrix Equilibrium Points and Mathematical Programming
- Computing Equilibria of N-Person Games
- On a Generalization of the Lemke–Howson Algorithm to Noncooperative N-Person Games
- A differentiable homotopy to compute Nash equilibria of \(n\)-person games
This page was built for publication: Computing Nash equilibria by iterated polymatrix approximation