A globally convergent algorithm to compute all Nash equilibria for \(n\)-person games
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Publication:816528
DOI10.1007/s10479-005-2265-4zbMath1138.91310OpenAlexW3125586106MaRDI QIDQ816528
P. Jean-Jacques Herings, Ronald J. A. P. Peeters
Publication date: 9 March 2006
Published in: Annals of Operations Research (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/s10479-005-2265-4
Noncooperative games (91A10) Numerical computation of solutions to systems of equations (65H10) (n)-person games, (n>2) (91A06) Stochastic games, stochastic differential games (91A15)
Related Items (9)
Homotopy methods to compute equilibria in game theory ⋮ Finding all Nash equilibria of a finite game using polynomial algebra ⋮ Existence of perfect equilibria: a direct proof ⋮ An arbitrary starting tracing procedure for computing subgame perfect equilibria ⋮ A mixed 0-1 linear programming approach to the computation of all pure-strategy Nash equilibria of a finite \(n\)-person game in normal form ⋮ Semidefinite programming for min-max problems and games ⋮ Computing equilibria for markets with constant returns production technologies ⋮ A parametric representation of totally mixed Nash equilibria ⋮ Applications of Algebra for Some Game Theoretic Problems
Uses Software
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